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.github/PULL_REQUEST_TEMPLATE.md

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# **Please read;**
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## **PR Workflow for the Graphics repository:**
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* **All PRs must be opened as draft initially**
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* Reviewers can be added while the PR is still in draft
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* The PR can be marked as “Ready for Review” once the reviewers have confirmed that **no more changes are needed**
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* Tests will start automatically after the PR is marked as “Ready for Review”
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* **Do not use [skip ci]** - this can break some of our tooling
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# **Please read the [Contributing guide](CONTRIBUTING.md) before making a PR.**
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* Read the [Graphics repository & Yamato FAQ](http://go/graphics-yamato-faq).
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### Checklist for PR maker

.yamato/_abv.yml

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all_project_ci_2020.2:
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name: _ABV for SRP repository - 2020.2
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name: _ABV for SRP repository (all PR jobs) - 2020.2
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dependencies:
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- path: .yamato/_projectcontext.yml#all_package_ci_project_2020.2
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rerun: on-new-revision
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- path: .yamato/all-universal.yml#All_Universal_2020.2
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- path: .yamato/all-universal.yml#PR_Universal_2020.2
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rerun: on-new-revision
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- path: .yamato/all-shadergraph.yml#All_ShaderGraph_2020.2
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- path: .yamato/all-shadergraph.yml#PR_ShaderGraph_2020.2
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- path: .yamato/all-hdrp.yml#All_HDRP_2020.2
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- path: .yamato/all-hdrp.yml#PR_HDRP_2020.2
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- path: .yamato/all-vfx_hdrp.yml#All_VFX_HDRP_2020.2
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- path: .yamato/all-vfx_hdrp.yml#PR_VFX_HDRP_2020.2
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- path: .yamato/all-vfx_urp.yml#All_VFX_URP_2020.2
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- path: .yamato/all-vfx_urp.yml#PR_VFX_URP_2020.2
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all_project_ci_nightly_2020.2:
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name: _Nightly ABV against 2020.2
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dependencies:
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- path: .yamato/_abv.yml#all_project_ci_2020.2
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- path: .yamato/_projectcontext.yml#all_package_ci_project_2020.2
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- path: .yamato/urpupdate-win-dx11.yml#URPUpdate_Win_DX11_editmode_mono_Linear_2020.2
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- path: .yamato/all-universal.yml#Nightly_Universal_2020.2
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- path: .yamato/urpupdate-win-dx11.yml#URPUpdate_Win_DX11_playmode_mono_Linear_2020.2
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- path: .yamato/all-shadergraph.yml#Nightly_ShaderGraph_2020.2
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- path: .yamato/urpupdate_top_asset_store-win-dx11.yml#URPUpdate_Top_Asset_Store_Win_DX11_editmode_mono_Linear_2020.2
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- path: .yamato/all-hdrp.yml#Nightly_HDRP_2020.2
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- path: .yamato/urpupdate_top_asset_store-win-dx11.yml#URPUpdate_Top_Asset_Store_Win_DX11_playmode_mono_Linear_2020.2
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- path: .yamato/all-vfx_hdrp.yml#Nightly_VFX_HDRP_2020.2
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- path: .yamato/all-urp_performance_boatattack.yml#All_URP_Performance_BoatAttack_2020.2
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- path: .yamato/all-vfx_urp.yml#Nightly_VFX_URP_2020.2
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recurring:
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- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_mono_Linear_2020.2
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all_project_ci_CUSTOM-REVISION:
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name: _ABV for SRP repository - CUSTOM-REVISION
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name: _ABV for SRP repository (all PR jobs) - CUSTOM-REVISION
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dependencies:
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- path: .yamato/_projectcontext.yml#all_package_ci_project_CUSTOM-REVISION
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rerun: always
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- path: .yamato/all-universal.yml#All_Universal_CUSTOM-REVISION
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- path: .yamato/all-universal.yml#PR_Universal_CUSTOM-REVISION
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rerun: always
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- path: .yamato/all-shadergraph.yml#All_ShaderGraph_CUSTOM-REVISION
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- path: .yamato/all-shadergraph.yml#PR_ShaderGraph_CUSTOM-REVISION
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rerun: always
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- path: .yamato/all-hdrp.yml#All_HDRP_CUSTOM-REVISION
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- path: .yamato/all-hdrp.yml#PR_HDRP_CUSTOM-REVISION
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rerun: always
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- path: .yamato/all-vfx_hdrp.yml#All_VFX_HDRP_CUSTOM-REVISION
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rerun: always
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- path: .yamato/all-vfx_urp.yml#All_VFX_URP_CUSTOM-REVISION
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CUSTOM_REVISION: custom_revision_not_set

.yamato/_projectcontext.yml

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- .yamato/_projectcontext.yml#test_all_project_windows_min_editor
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- .yamato/_projectcontext.yml#test_all_project_macos_2020.2
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- .yamato/_projectcontext.yml#test_all_project_macos_min_editor
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triggers:
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expression: push.branch eq "10.x.x/release" AND NOT pull_request.draft
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commands:
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- npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm
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- upm-ci package izon -t
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triggers:
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expression: push.branch eq "10.x.x/release" AND NOT pull_request.draft
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- npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm
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- upm-ci package izon -t

.yamato/all-hdrp.yml

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All_HDRP_2020.2:
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name: All HDRP CI - 2020.2
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PR_HDRP_2020.2:
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name: HDRP PR Job - 2020.2
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dependencies:
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- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_mono_Linear_2020.2
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- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_Standalone_mono_Linear_2020.2
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- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_Standalone_mono_Linear_2020.2
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- path: .yamato/all-vfx_hdrp.yml#PR_VFX_HDRP_2020.2
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triggers:
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Nightly_HDRP_2020.2:
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name: Nightly HDRP - 2020.2
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- path: .yamato/all-hdrp.yml#PR_HDRP_2020.2
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- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_Standalone_mono_Linear_2020.2
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All_HDRP_CUSTOM-REVISION:
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name: All HDRP CI - CUSTOM-REVISION
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- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_editmode_mono_Linear_2020.2
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PR_HDRP_CUSTOM-REVISION:
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dependencies:
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- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_XR_mono_Linear_CUSTOM-REVISION
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rerun: always
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- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_Standalone_mono_Linear_CUSTOM-REVISION
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triggers:
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variables:
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Nightly_HDRP_CUSTOM-REVISION:
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- path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_XR_mono_Linear_CUSTOM-REVISION
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- path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_playmode_XR_mono_Linear_CUSTOM-REVISION
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- path: .yamato/hdrp-linux-vulkan.yml#HDRP_Linux_Vulkan_editmode_mono_Linear_CUSTOM-REVISION
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.yamato/all-hdrp_dxr.yml

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All_HDRP_DXR_2020.2:
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name: All HDRP_DXR CI - 2020.2
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PR_HDRP_DXR_2020.2:
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name: HDRP_DXR PR Job - 2020.2
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dependencies:
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- path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_Standalone_mono_Linear_2020.2
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- path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_mono_Linear_2020.2
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Nightly_HDRP_DXR_2020.2:
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name: Nightly HDRP_DXR - 2020.2
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dependencies:
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- path: .yamato/all-hdrp_dxr.yml#PR_HDRP_DXR_2020.2
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rerun: on-new-revision
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- path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_XR_mono_Linear_2020.2
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rerun: on-new-revision
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- path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_NonRenderGraph_mono_Linear_2020.2
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- path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_mono_Linear_2020.2
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rerun: on-new-revision
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All_HDRP_DXR_CUSTOM-REVISION:
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name: All HDRP_DXR CI - CUSTOM-REVISION
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PR_HDRP_DXR_CUSTOM-REVISION:
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name: HDRP_DXR PR Job - CUSTOM-REVISION
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dependencies:
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- path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_Standalone_mono_Linear_CUSTOM-REVISION
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rerun: always
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- path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_mono_Linear_CUSTOM-REVISION
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variables:
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CUSTOM_REVISION: custom_revision_not_set
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Nightly_HDRP_DXR_CUSTOM-REVISION:
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name: Nightly HDRP_DXR - CUSTOM-REVISION
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dependencies:
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- path: .yamato/all-hdrp_dxr.yml#PR_HDRP_DXR_CUSTOM-REVISION
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rerun: always
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- path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_XR_mono_Linear_CUSTOM-REVISION
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rerun: always
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- path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_NonRenderGraph_mono_Linear_CUSTOM-REVISION
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- path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_mono_Linear_CUSTOM-REVISION
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rerun: always
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variables:
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CUSTOM_REVISION: custom_revision_not_set

.yamato/all-hdrp_hybrid.yml

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All_HDRP_Hybrid_2020.2:
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name: All HDRP_Hybrid CI - 2020.2
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PR_HDRP_Hybrid_2020.2:
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name: HDRP_Hybrid PR Job - 2020.2
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dependencies:
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- path: .yamato/hdrp_hybrid-win-dx11.yml#HDRP_Hybrid_Win_DX11_playmode_mono_Linear_2020.2
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- path: .yamato/hdrp_hybrid-win-dx11.yml#HDRP_Hybrid_Win_DX11_Standalone_mono_Linear_2020.2
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rerun: on-new-revision
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Nightly_HDRP_Hybrid_2020.2:
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name: Nightly HDRP_Hybrid - 2020.2
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dependencies:
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- path: .yamato/hdrp_hybrid-win-dx11.yml#HDRP_Hybrid_Win_DX11_playmode_XR_mono_Linear_2020.2
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rerun: on-new-revision
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All_HDRP_Hybrid_CUSTOM-REVISION:
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name: All HDRP_Hybrid CI - CUSTOM-REVISION
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- path: .yamato/hdrp_hybrid-win-dx11.yml#HDRP_Hybrid_Win_DX11_playmode_mono_Linear_2020.2
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rerun: on-new-revision
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- path: .yamato/all-hdrp_hybrid.yml#PR_HDRP_Hybrid_2020.2
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rerun: on-new-revision
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PR_HDRP_Hybrid_CUSTOM-REVISION:
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name: HDRP_Hybrid PR Job - CUSTOM-REVISION
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dependencies:
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- path: .yamato/hdrp_hybrid-win-dx11.yml#HDRP_Hybrid_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
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- path: .yamato/hdrp_hybrid-win-dx11.yml#HDRP_Hybrid_Win_DX11_Standalone_mono_Linear_CUSTOM-REVISION
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rerun: always
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variables:
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CUSTOM_REVISION: custom_revision_not_set
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Nightly_HDRP_Hybrid_CUSTOM-REVISION:
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name: Nightly HDRP_Hybrid - CUSTOM-REVISION
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dependencies:
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- path: .yamato/hdrp_hybrid-win-dx11.yml#HDRP_Hybrid_Win_DX11_playmode_XR_mono_Linear_CUSTOM-REVISION
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rerun: always
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- path: .yamato/hdrp_hybrid-win-dx11.yml#HDRP_Hybrid_Win_DX11_playmode_mono_Linear_CUSTOM-REVISION
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rerun: always
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- path: .yamato/all-hdrp_hybrid.yml#PR_HDRP_Hybrid_CUSTOM-REVISION
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rerun: always
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variables:
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CUSTOM_REVISION: custom_revision_not_set

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