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yasasaYasasa
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Backport removal of SensorSDK files (#7048)
* Move ShaderPassSensorLidar.hlsl to SensorSDK package * Move SensorIntersection.hlsl to SensorSDK * Rename ShaderPassSensorLidar.hlsl Co-authored-by: Yasasa <[email protected]>
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com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/SensorIntersection.hlsl

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com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/SensorIntersection.hlsl.meta

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com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassPathTracing.hlsl

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// SensorSDK support: in Lidar mode, an alternate computation is used, implemented in a separate file
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#ifdef SENSORSDK_ENABLE_LIDAR
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassSensorLidar.hlsl"
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#include "Packages/com.unity.sensorsdk/Runtime/Sensors/PathTracing/SensorIntegrator.hlsl"
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#else
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// Ray tracing includes

com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassSensorLidar.hlsl

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com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassSensorLidar.hlsl.meta

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