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// Due to a very stubborn compiler bug we cannot refer directly to the redefined UNITY_MATRIX_M / UNITY_MATRIX_I_M here, due to a rare case where the matrix alias
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// is potentially still the constant object matrices (thus complaining about l-value specifying const object). Note even judicious use of preprocessors seems to
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// fix it, so we instead we directly refer to the static matrices.
Copy file name to clipboardExpand all lines: com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/VFX/FragInputsDeclaration.template.hlsl.meta
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