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@@ -100,3 +101,13 @@ This section allows you to fine-tune less commonly changed settings, which impac
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|__Mixed Lighting__| Enable [Mixed Lighting](https://docs.unity3d.com/Manual/LightMode-Mixed.html), to tell the pipeline to include mixed lighting shader variants in the build. |
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|__Debug Level__| Set the level of debug information that the render pipeline generates. The values are:<br />**Disabled**: Debugging is disabled. This is the default.<br />**Profiling**: Makes the render pipeline provide detailed information tags, which you can see in the FrameDebugger. |
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|__Shader Variant Log Level__| Set the level of information about Shader Stripping and Shader Variants you want to display when Unity finishes a build. Values are:<br /> **Disabled**: Unity doesn’t log anything.<br />**Only Universal**: Unity logs information for all of the [URP Shaders](shaders-in-universalrp.md).<br />**All**: Unity logs information for all Shaders in your build.<br /> You can see the information in Console panel when your build has finished. |
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### Adaptive Performance
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This section appears if Adaptive Performance package is installed. It allows to change settings how Adaptive performance and render pipeline interact.
publicstaticGUIContentrendererHeaderText=EditorGUIUtility.TrTextContent("Renderer List","Lists all the renderers available to this Render Pipeline Asset.");
@@ -68,6 +69,9 @@ internal class Styles
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publicstaticGUIContentdebugLevel=EditorGUIUtility.TrTextContent("Debug Level","Controls the level of debug information generated by the render pipeline. When Profiling is selected, the pipeline provides detailed profiling tags.");
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publicstaticGUIContentshaderVariantLogLevel=EditorGUIUtility.TrTextContent("Shader Variant Log Level","Controls the level logging in of shader variants information is outputted when a build is performed. Information will appear in the Unity console when the build finishes.");
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// Adaptive performance settings
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publicstaticGUIContentuseAdaptivePerformance=EditorGUIUtility.TrTextContent("Use adaptive performance","Allows Adaptive Performance to adjust rendering quality during runtime");
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