File tree Expand file tree Collapse file tree 2 files changed +8
-2
lines changed
com.unity.visualeffectgraph
Editor/Models/Blocks/Implementations/Collision Expand file tree Collapse file tree 2 files changed +8
-2
lines changed Original file line number Diff line number Diff line change @@ -14,6 +14,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
1414- Added Output Event Handler Samples
1515- Added ExposedProperty custom Property Drawer
1616- Error display within the graph.
17+ - Warning using Depth Collision on unsupported scriptable render pipeline.
1718
1819### Fixed
1920- Mesh Sampling incorrect with some GPU (use ByteAddressBuffer instead of Buffer<float >)
@@ -39,8 +40,6 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
3940- Fix [ Case 1114281] ( https://fogbugz.unity3d.com/f/cases/1114281/ )
4041- Fix shadows not being rendered to some cascades with directional lights [ Case 1229972] ( https://issuetracker.unity3d.com/issues/output-inconsistencies-with-vfx-shadow-casting-and-shadow-cascades )
4142- Fix [ Case 1268354] ( https://fogbugz.unity3d.com/f/cases/1268354/ )
42-
43- ### Fixed
4443- Fix VFX Graph window invalidating existing Undo.undoRedoPerformed delegates.
4544- Fix shadergraph changes not reflected in VisualEffectGraph [ Case 1278469] ( https://fogbugz.unity3d.com/f/cases/resolve/1278469/ )
4645
Original file line number Diff line number Diff line change @@ -30,6 +30,13 @@ public class ThicknessProperties
3030
3131 protected override bool allowInvertedCollision { get { return false ; } }
3232
33+ protected override sealed void GenerateErrors ( VFXInvalidateErrorReporter manager )
34+ {
35+ if ( UnityEngine . Rendering . RenderPipelineManager . currentPipeline == null || ! UnityEngine . Rendering . RenderPipelineManager . currentPipeline . ToString ( ) . Contains ( "HDRenderPipeline" ) )
36+ manager . RegisterError ( "CollisionDepthUnavailableWithoutHDRP" , VFXErrorType . Warning , "Only high definition render pipeline supports depth collision." ) ;
37+ }
38+
39+
3340 public override IEnumerable < VFXAttributeInfo > attributes
3441 {
3542 get
You can’t perform that action at this time.
0 commit comments