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sebastienlagardeFrancescoC-unityanisunityIonutNedelcuUnityadrien-de-tocqueville
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Merge Hdrp/staging (#2085)
* Skip biquadratic reconstruction when doing filtering * changelog * Use int instead of float (was doing experiment with multiple options) * Mis missing docs * Moving function to internal and adding doc for missing param in planar reflection function * Halving the perf impact of film grain and sRGB dithering in Final pass (#1782) * Optimize ALU of grain and dithering * changelog * Fix when res is smaller than grain texture Co-authored-by: sebastienlagarde <[email protected]> * New DXR HDRP test for testing SNorm16 vertex format support in ray tracing shaders (#1651) * Added new DXR test (6000_VertexFormats) for testing a few vertex attribute formats. * Deleted unused material * Perform the first mip of the depth pyramid alongside the downsample of depth buffer for low res transparents (#1800) * Skip redundant mip0 of depth pyramid * changelog * Fix register on ps * Reuse minDepth * Make sure in rendergraph the copy of the depth buffer happens. * Wrong naming Co-authored-by: sebastienlagarde <[email protected]> * Fix for text of shadow splits being truncated at the bottom (#1822) * Add some more margin * Changelog Co-authored-by: sebastienlagarde <[email protected]> * Fix property field drawing in custom pass volume (#1824) Co-authored-by: sebastienlagarde <[email protected]> * Force probe to render again if first time was during async shader compilation (#1847) Co-authored-by: sebastienlagarde <[email protected]> * Refresh environment library field in Lookdev (#1849) * Refresh the library field too * Add the refresh on Repaint * Changelog * Guard for null * Revert "Add the refresh on Repaint" This reverts commit 072c8e5. Co-authored-by: sebastienlagarde <[email protected]> * Fix matcap preferences serialization issue (#2013) * Fix serialization issue * Changelog Co-authored-by: sebastienlagarde <[email protected]> * Added a way to check the normals through the material views. (#1895) * Added a way to check the normals through the material views. * Adding the information in the documentation Co-authored-by: sebastienlagarde <[email protected]> * [10.x.x] AxF UI improvements (#1902) * AxF UI - Remove possibility to select main BRDF as BTF since it is unsupported (could be handy to show it if it was imported as such, but for now we safely ignore since importer doesn't produce a material with that mode selected) Also prevent compilation error even if selected. * AxF UI - Add a bit of tooltips (even if for some fields engine editor bug doesn't show them), group advanced surface inputs into their own foldable UI block, make clearer the tiling/offset vector meaning. * AxF UI - Remove UI parts that were moved into the main mapping section. * AxF - Update the documentation to reflect UI changes. * AxF new UI - Add missing file * Close popup window when focus is lost (case 1258571) (#1907) Co-authored-by: sebastienlagarde <[email protected]> * Default contact shadow LIGHT quality setting set to true on High (#1911) * Have contact shadow on high quality. * changelog Co-authored-by: sebastienlagarde <[email protected]> * Fix double addition to sorted list (#1916) * Added the possibility to replace or overwrite already existing local package when installing a new one. (#1921) * When trying to install the local configuration package, if another one is already present the user is now asked whether they want to keep it or not. * Update changelog Co-authored-by: sebastienlagarde <[email protected]> * Fixed an exception thrown when closing the lookdev because there is no active SRP anymore. (#1925) * Fixed an exception thrown when closing the lookdev because there is no active SRP anymore. * Update changelog Co-authored-by: sebastienlagarde <[email protected]> * Fixed UI alignment of framesettings (#1929) Co-authored-by: sebastienlagarde <[email protected]> * Fixed an issue where entering playmode would close the LookDev window. (#1937) * Fixed an exception thrown when closing the lookdev because there is no active SRP anymore. * Update changelog * Fixed an issue where entering playmode would close the LookDev window. * Update changelog Co-authored-by: sebastienlagarde <[email protected]> * Added Simple mode to Earth Preset for PBR Sky (#1866) * Added Simple Earth Mode to PBR Sky * Update doc * update doc Co-authored-by: sebastienlagarde <[email protected]> * Fix hair shader compilation issue with Debug Display mode (#2023) * Fix compilation issue with debug mode and hair * Update CHANGELOG.md * Improve MSAA color resolve when very different samples are merged together (#1839) * Improve MSAA color resolve. * Changelog * Revert unwanted changes This reverts commit a55a905. * Update refs * Linux refs * update linux and mac reference screenshots Co-authored-by: Sebastien Lagarde <[email protected]> * Revert "Fix hair shader compilation issue with Debug Display mode (#2023)" This reverts commit 16989c6. * Screen Space Ambient Occlusion for Shadow Matte (#1901) * Added the export of normals during the prepass for shadow matte for proper SSAO calculation. * change log * update reference screenshots Co-authored-by: sebastienlagarde <[email protected]> * Fixed Cutoff not working properly with ray tracing shaders default and SG (case 1261292). (#1923) * Fixed Cutoff not working properly with ray tracing shaders default and SG (case 1261292). * Update LitData.hlsl * Update AxFData.hlsl Co-authored-by: sebastienlagarde <[email protected]> * Fix hair shader compilation issue with Debug Display mode (#2034) * Fix compilation issue with debug mode and hair * Update CHANGELOG.md * Update Deferred.compute * Update LightLoop.hlsl * add missing meta * Fix cubemap static preview + remove custom inspector (#2041) * Removed HDCubemapInspector * Updated changelog * Fixed wizard DXR setup for non-compatible systems (#2003) * Fixed wizard DXR setup for non-compatible systems * Updated changelog Co-authored-by: sebastienlagarde <[email protected]> * Fix Custom Post Process affecting preview cameras (#1988) * Fix after opaque and sky post processes not disabled by frame setting * Disable custom post process for previews * Updated changelog Co-authored-by: sebastienlagarde <[email protected]> * Fix for lens distortion breaking rendering (#1938) * Do different check to see if lens distortion is on * Changelog Co-authored-by: sebastienlagarde <[email protected]> * Fixed save popup appearing twice (#2002) Co-authored-by: sebastienlagarde <[email protected]> * Remove unused variable causing error (#1942) Co-authored-by: sebastienlagarde <[email protected]> * Add screenshots of the debug modes (#2051) * Add back hdri distortion (#2049) * Fixed the dependecy of FrameSettings (MSAA, ClearGBuffer, DepthPrepassWithDeferred) (case 1277620). (#1915) * Fixed the dependecy of FrameSettings (MSAA, ClearGBuffer, DepthPrepassWithDeferred) (case 1277620). * fixing typos * Update FrameSettingsUI.Drawers.cs Co-authored-by: Sebastien Lagarde <[email protected]> * Fixed the usage of GUIEnable for volume components (case 1280018). (#1996) Co-authored-by: sebastienlagarde <[email protected]> * Fixed the diffusion profile becoming invalid when hitting the reset button (case 1269462). (#2000) * Fixed the diffusion profile becoming invalid when hitting the reset (case 1269462). * removing unwanted changelog Co-authored-by: sebastienlagarde <[email protected]> * bump time (#2047) * Fix issue with MSAA resolve killing alpha channel (#2046) * Preserve alpha channel during resolve. * changelog Co-authored-by: sebastienlagarde <[email protected]> * Fix warning (#2057) * - Fixed a warning in materialevalulation (#2058) - Fixed an error when building the player. * Fix box light disappearing when range is below 1 and no range attenuation (#1989) * Fix * Changelog * Fix typo Co-authored-by: sebastienlagarde <[email protected]> * Switch RenderGraph path as default. (#1783) * Enable Render Graph by default. * Fixed a leak in test 9901 * Enabled debug menu entry for enabling/disabling Render Graph * Cleaned up Raytracing buffers when not using rendergraph * Fixed path tracing and non render graph path. * Fixed AO allocation * Updated yamato to change RenderGraph tests to non render graph tests. * Removed unused function * Fixed ambient occlusion with Render Graph * Fixed Render Graph Log to log all graphs during a frame. * Fixed binding of light list buffers in forward. * Fixed GCalloc * Remove obsolete member of test cameras * Workaround for weird gcalloc in GrabCoCHistory when XR and RG are both enabled. * Post merge fix * Temp yamato remote fix * Tentative fix part 2 * Revert "Tentative fix part 2" This reverts commit 4f6f83d. * Revert "Temp yamato remote fix" This reverts commit 22e6617. * Tmp workaround yamato remote * Missing doc * Replace scp with rsync to avoid locked .git issue * Fixed transparent MSAA * Update yml * Fixed some full screen debug with XR. * Revert "Replace scp with rsync to avoid locked .git issue" This reverts commit 60b47e2. # Conflicts: # .yamato/hdrp-osx-metal.yml # .yamato/hdrp_hybrid-osx-metal.yml # .yamato/shadergraph-osx-metal.yml # .yamato/universal-osx-metal.yml # .yamato/universal_hybrid-osx-metal.yml # .yamato/vfx_hdrp-osx-metal.yml # .yamato/vfx_urp-osx-metal.yml * regen yml * Disable GCAlloc tests on macos * Added an index to render graph texture resources name to help tracking in analysis tools. * Removed useless parameters * Fixed ResolveFullScreenDebug on Vulkan. * Fixed binding of depth pyramid shader parameter during forward transparent passes. * Fixed motion vector buffer binding in custom passes. * Fixed a wrong test in custom passes. * Bind null handle to avoid issue with planar not needing this, but main camera not. * Changelog * Comment * Update yml files * Update yml files * update resource asset and refrence screenshots for 001-HDTemplate * Update yml Co-authored-by: Theo Penavaire <[email protected]> Co-authored-by: FrancescoC-Unity <[email protected]> Co-authored-by: Sebastien Lagarde <[email protected]> * Misc Render Graph Improvements (#2060) * Enable Render Graph by default. * Fixed a leak in test 9901 * Enabled debug menu entry for enabling/disabling Render Graph * Cleaned up Raytracing buffers when not using rendergraph * Fixed path tracing and non render graph path. * Fixed AO allocation * Updated yamato to change RenderGraph tests to non render graph tests. * Removed unused function * Fixed ambient occlusion with Render Graph * Fixed Render Graph Log to log all graphs during a frame. * Fixed binding of light list buffers in forward. * Fixed GCalloc * Remove obsolete member of test cameras * Workaround for weird gcalloc in GrabCoCHistory when XR and RG are both enabled. * Post merge fix * Temp yamato remote fix * Tentative fix part 2 * Revert "Tentative fix part 2" This reverts commit 4f6f83d. * Revert "Temp yamato remote fix" This reverts commit 22e6617. * Tmp workaround yamato remote * Missing doc * Replace scp with rsync to avoid locked .git issue * Fixed transparent MSAA * Update yml * Fixed some full screen debug with XR. * Revert "Replace scp with rsync to avoid locked .git issue" This reverts commit 60b47e2. # Conflicts: # .yamato/hdrp-osx-metal.yml # .yamato/hdrp_hybrid-osx-metal.yml # .yamato/shadergraph-osx-metal.yml # .yamato/universal-osx-metal.yml # .yamato/universal_hybrid-osx-metal.yml # .yamato/vfx_hdrp-osx-metal.yml # .yamato/vfx_urp-osx-metal.yml * regen yml * Disable GCAlloc tests on macos * Fixed a leak. * Change bad variable name. * Split debug overlay passes to avoid always reading their inputs Refactored DebugOverlay to make it a class. * Fixed decal atlas debug with RG * Added name to the backbuffer and a newline between Texture and Compute resources. * Properly added name to backbuffer. * Fixed debugger display for resource handles * Added meta info to resource handles to better check validity. Co-authored-by: Theo Penavaire <[email protected]> * Fixed Probe Volumes with render graph. (#2061) * Improve light AABB generation #2 (#1906) * Implement clipping and culling (does not consider view frustum corners) * Support orthographic projection * Turn 'scaleXY' into a scalar * Test corners of the view volume * Improve the placeholder for the linear depth * Fix aspect * Bugfix * Optimize * Also store view space Z * Optimize orthographic * Optimize LUT * Add wave intrinsic support * Fix group count * Reduce the kernel count to 1 * Remove old code * Bounds check * Add a profiling marker * Fix lane masks * Fix compiler warning * Remove GPU Pro reference * Be politically correct * No instrinsics on Xbox * Update CHANGELOG.md * update reference screenshots for mac Co-authored-by: sebastienlagarde <[email protected]> * Update TestCaseFilters.asset (#2067) * Fix alpha not having TAA applied to it. (#2069) * TAA'd alpha was never output * Changelog * Fix issues with bloom sampling outside (#1930) * Fix leftover from guard bands and fix wrong clamping of UVs * Changelog * Fix dof bug Co-authored-by: sebastienlagarde <[email protected]> * Fix rendergraph on consoles when motion vectors are enabled (#2076) * Fix * reput the branch * changelog * Revert history change * Update material.hlsl include in all .shader to be at correct location (#2082) * removed reference screenshots * update reference screenshots * quie warning in srcbounds.compute * update .meta for reference screenshots * Revert: Fix alpha not having TAA applied to it. (#2069) * update screenshost of runtime test * Update 4052_TAA.png * Fixed the Ray-Tracing related Debug Display not working in render graph mode. (#1971) Co-authored-by: sebastienlagarde <[email protected]> * Fix nan in the pbr sky (#1983) * Fix nan in pbr sky * use safepositivepow Co-authored-by: sebastienlagarde <[email protected]> * [HDRP][LookDev] Ensure stylesheet are loaded before applying them on Domain Reload (#1985) * Ensure stylesheet are loaded before applying them on Domain Reload * Added changelog description * Fix for upgrade package workflow Co-authored-by: sebastienlagarde <[email protected]> * Fix accumulation on DX11 (#1987) * Fix accumulation on DX11 * Remove left-over line of code * minor bugfix Co-authored-by: sebastienlagarde <[email protected]> * [HDRP][Compositor] Fix issue with screen space UI not drawing (#2070) * Fix issue with screen space UI not drawing on the graphics compositor * Revert minor code change * Remove debug/log messages * Hide internal compositor data from inspector Co-authored-by: sebastienlagarde <[email protected]> * Added a new volume component parameter to control the max ray length of directional lights(case 1279849). (#1991) Removed the max clamp value for the RTR, RTAO and RTGI's ray length (case 1279849). Co-authored-by: sebastienlagarde <[email protected]> * Fixed error Maximum allowed thread group count is 65535 when resolution is very high. (#2068) * Fix issue when we need more than 65535 * Changelog * Push rest of file * Missing offset Co-authored-by: sebastienlagarde <[email protected]> * Added context options "Move to Top", "Move to Bottom", "Expand All" and "Collapse All" for volume components. (#2071) * Added context options "Move to Top", "Move to Bottom", "Expand All" and "Collapse All" for volume components. * Fixing the expansion state after moving * Update CHANGELOG.md * Update CHANGELOG.md Co-authored-by: sebastienlagarde <[email protected]> * Fixed LOD mesh stripping and LOD Group UI (#2072) * Current LOD bias and max values for scene view rendering is now using the default frame settings. This makes LODGroup UI consistent with what is happening on screen. * LOD Meshes are now properly stripped depending on the Max LOD value stored in all HDRP assets of a build. * Added a section about LOD management in the feature comparison with builtin to explain the differences and that the QualitySettings lod APIs aren't supported anymore. * Update changelog * Updated doc with review feedback. Co-authored-by: sebastienlagarde <[email protected]> * Added support for box and pyramid point lights in path tracing (#2027) * Added support for box and pyramid point lights. * Updated changelog. Co-authored-by: sebastienlagarde <[email protected]> * [HDRP][Compositor] Fix outlines in transitions between post-processed and plain regions (#1972) * Add controls for the transition between post processed and plain image parts * Changelog Co-authored-by: sebastienlagarde <[email protected]> * Reduce bloom flickering (#2035) * Fix bilinear sampling uv and remove upsampling guard bands * Added high quality prefiltering option * Changelog & doc * Use predeclared samplers and addback guard bands * Use appropriate overload Co-authored-by: sebastienlagarde <[email protected]> * Meshes with decal material not added to RT acceleration structure anymore (#2079) * Test that a material is non-decal before adding corresp. mesh to the RT AS. * Updated changelog. * Update HDRaytracingManager.cs Co-authored-by: sebastienlagarde <[email protected]> * Decal cross fade support (#1986) * Enable LOD cross fade * Changelog * Make changes only for mesh decals * Update DecalData.hlsl * Update DecalSurfaceOptionsUIBlock.cs * do some cleanup and move ComputeFadeMaskSeed in ShaderVariablesFunctions.hlsl * update documentation * Update ShaderVariablesFunctions.hlsl Co-authored-by: sebastienlagarde <[email protected]> * [HDRP][Compositor] Fix camera stacking for AOVs in the graphics compositor (#1912) * Fix camera stacking for AOVs in the graphics compositor * Fix null reference exception when closing the compositor window * RenderGraph implementation for AOV stacking and misc improvements * Update HDRenderPipelineResources.asset Co-authored-by: sebastienlagarde <[email protected]> * filter out scene 2306 shadow tint on metal due to instability * fix all test Co-authored-by: FrancescoC-Unity <[email protected]> Co-authored-by: Anis <[email protected]> Co-authored-by: FrancescoC-unity <[email protected]> Co-authored-by: IonutNedelcuUnity <[email protected]> Co-authored-by: Adrien de Tocqueville <[email protected]> Co-authored-by: anisunity <[email protected]> Co-authored-by: slunity <[email protected]> Co-authored-by: fredericv-unity3d <[email protected]> Co-authored-by: JulienIgnace-Unity <[email protected]> Co-authored-by: Antoine Lelievre <[email protected]> Co-authored-by: Theo Penavaire <[email protected]> Co-authored-by: Evgenii Golubev <[email protected]> Co-authored-by: jenniferd-unity <[email protected]> Co-authored-by: Pavlos Mavridis <[email protected]> Co-authored-by: Emmanuel Turquin <[email protected]>
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.yamato/all-hdrp.yml

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.yamato/all-hdrp_dxr.yml

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.yamato/config/hdrp.metafile

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.yamato/config/hdrp_dxr.metafile

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.yamato/hdrp-linux-vulkan.yml

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HDRP_Linux_Vulkan_playmode_RenderGraph_trunk:
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name: HDRP on Linux_Vulkan_playmode_RenderGraph on version trunk
25+
HDRP_Linux_Vulkan_playmode_NonRenderGraph_trunk:
26+
name: HDRP on Linux_Vulkan_playmode_NonRenderGraph on version trunk
2727
agent:
2828
type: Unity::VM::GPU
2929
image: cds-ops/ubuntu-18.04-base:stable
@@ -36,7 +36,7 @@ HDRP_Linux_Vulkan_playmode_RenderGraph_trunk:
3636
- curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr --output TestProjects/HDRP_Tests/utr
3737
- chmod +x TestProjects/HDRP_Tests/utr
3838
- cd TestProjects/HDRP_Tests && sudo unity-downloader-cli -u dc4a46d1cb369a5194a18beceb09063206b35c43 -c editor -c il2cpp --wait --published-only
39-
- cd TestProjects/HDRP_Tests && DISPLAY=:0.0 ./utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --reruncount=2 --extra-editor-arg="-rendergraph-tests" --extra-editor-arg="-force-vulkan"
39+
- cd TestProjects/HDRP_Tests && DISPLAY=:0.0 ./utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --reruncount=2 --extra-editor-arg="-non-rendergraph-tests" --extra-editor-arg="-force-vulkan"
4040
artifacts:
4141
logs:
4242
paths:
@@ -98,8 +98,8 @@ HDRP_Linux_Vulkan_playmode_2020.2:
9898
logs:
9999
paths:
100100
- "**/test-results/**"
101-
HDRP_Linux_Vulkan_playmode_RenderGraph_2020.2:
102-
name: HDRP on Linux_Vulkan_playmode_RenderGraph on version 2020.2
101+
HDRP_Linux_Vulkan_playmode_NonRenderGraph_2020.2:
102+
name: HDRP on Linux_Vulkan_playmode_NonRenderGraph on version 2020.2
103103
agent:
104104
type: Unity::VM::GPU
105105
image: cds-ops/ubuntu-18.04-base:stable
@@ -112,7 +112,7 @@ HDRP_Linux_Vulkan_playmode_RenderGraph_2020.2:
112112
- curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr --output TestProjects/HDRP_Tests/utr
113113
- chmod +x TestProjects/HDRP_Tests/utr
114114
- cd TestProjects/HDRP_Tests && sudo unity-downloader-cli -u 24a0f8b56f72092c87d71cefbe3c26d3d6f4f6e9 -c editor -c il2cpp --wait --published-only
115-
- cd TestProjects/HDRP_Tests && DISPLAY=:0.0 ./utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --reruncount=2 --extra-editor-arg="-rendergraph-tests" --extra-editor-arg="-force-vulkan"
115+
- cd TestProjects/HDRP_Tests && DISPLAY=:0.0 ./utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --reruncount=2 --extra-editor-arg="-non-rendergraph-tests" --extra-editor-arg="-force-vulkan"
116116
artifacts:
117117
logs:
118118
paths:
@@ -178,8 +178,8 @@ HDRP_Linux_Vulkan_playmode_CUSTOM-REVISION:
178178
dependencies:
179179
- path: .yamato/_editor_priming.yml#editor:priming:CUSTOM-REVISION:linux
180180
rerun: always
181-
HDRP_Linux_Vulkan_playmode_RenderGraph_CUSTOM-REVISION:
182-
name: HDRP on Linux_Vulkan_playmode_RenderGraph on version CUSTOM-REVISION
181+
HDRP_Linux_Vulkan_playmode_NonRenderGraph_CUSTOM-REVISION:
182+
name: HDRP on Linux_Vulkan_playmode_NonRenderGraph on version CUSTOM-REVISION
183183
agent:
184184
type: Unity::VM::GPU
185185
image: cds-ops/ubuntu-18.04-base:stable
@@ -193,7 +193,7 @@ HDRP_Linux_Vulkan_playmode_RenderGraph_CUSTOM-REVISION:
193193
- curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr --output TestProjects/HDRP_Tests/utr
194194
- chmod +x TestProjects/HDRP_Tests/utr
195195
- cd TestProjects/HDRP_Tests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only
196-
- cd TestProjects/HDRP_Tests && DISPLAY=:0.0 ./utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --reruncount=2 --extra-editor-arg="-rendergraph-tests" --extra-editor-arg="-force-vulkan"
196+
- cd TestProjects/HDRP_Tests && DISPLAY=:0.0 ./utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --reruncount=2 --extra-editor-arg="-non-rendergraph-tests" --extra-editor-arg="-force-vulkan"
197197
artifacts:
198198
logs:
199199
paths:

.yamato/hdrp-osx-metal.yml

Lines changed: 9 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -55,8 +55,8 @@ HDRP_OSX_Metal_playmode_XR_trunk:
5555
logs:
5656
paths:
5757
- "**/test-results/**"
58-
HDRP_OSX_Metal_playmode_RenderGraph_trunk:
59-
name: HDRP on OSX_Metal_playmode_RenderGraph on version trunk
58+
HDRP_OSX_Metal_playmode_NonRenderGraph_trunk:
59+
name: HDRP on OSX_Metal_playmode_NonRenderGraph on version trunk
6060
agent:
6161
type: Unity::metal::macmini
6262
image: slough-ops/macos-10.14-xcode:stable
@@ -72,7 +72,7 @@ HDRP_OSX_Metal_playmode_RenderGraph_trunk:
7272
- ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '$(/usr/local/bin/python3 -m site --user-base)/bin/unity-downloader-cli -u dc4a46d1cb369a5194a18beceb09063206b35c43 -c editor -c il2cpp --wait --published-only'
7373
- |5-
7474
75-
ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "export UPM_REGISTRY=https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates; echo \$UPM_REGISTRY; cd ~/Graphics/TestProjects/HDRP_Tests && ~/Graphics/TestProjects/HDRP_Tests/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/HDRP_Tests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results --reruncount=2 --extra-editor-arg="-rendergraph-tests""
75+
ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "export UPM_REGISTRY=https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates; echo \$UPM_REGISTRY; cd ~/Graphics/TestProjects/HDRP_Tests && ~/Graphics/TestProjects/HDRP_Tests/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/HDRP_Tests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results --reruncount=2 --extra-editor-arg="-non-rendergraph-tests""
7676
UTR_RESULT=$?
7777
mkdir -p TestProjects/HDRP_Tests/test-results/
7878
scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results/ TestProjects/HDRP_Tests/test-results/
@@ -159,8 +159,8 @@ HDRP_OSX_Metal_playmode_XR_2020.2:
159159
logs:
160160
paths:
161161
- "**/test-results/**"
162-
HDRP_OSX_Metal_playmode_RenderGraph_2020.2:
163-
name: HDRP on OSX_Metal_playmode_RenderGraph on version 2020.2
162+
HDRP_OSX_Metal_playmode_NonRenderGraph_2020.2:
163+
name: HDRP on OSX_Metal_playmode_NonRenderGraph on version 2020.2
164164
agent:
165165
type: Unity::metal::macmini
166166
image: slough-ops/macos-10.14-xcode:stable
@@ -176,7 +176,7 @@ HDRP_OSX_Metal_playmode_RenderGraph_2020.2:
176176
- ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '$(/usr/local/bin/python3 -m site --user-base)/bin/unity-downloader-cli -u 24a0f8b56f72092c87d71cefbe3c26d3d6f4f6e9 -c editor -c il2cpp --wait --published-only'
177177
- |5-
178178
179-
ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "export UPM_REGISTRY=https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates; echo \$UPM_REGISTRY; cd ~/Graphics/TestProjects/HDRP_Tests && ~/Graphics/TestProjects/HDRP_Tests/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/HDRP_Tests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results --reruncount=2 --extra-editor-arg="-rendergraph-tests""
179+
ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "export UPM_REGISTRY=https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates; echo \$UPM_REGISTRY; cd ~/Graphics/TestProjects/HDRP_Tests && ~/Graphics/TestProjects/HDRP_Tests/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/HDRP_Tests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results --reruncount=2 --extra-editor-arg="-non-rendergraph-tests""
180180
UTR_RESULT=$?
181181
mkdir -p TestProjects/HDRP_Tests/test-results/
182182
scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results/ TestProjects/HDRP_Tests/test-results/
@@ -271,8 +271,8 @@ HDRP_OSX_Metal_playmode_XR_CUSTOM-REVISION:
271271
dependencies:
272272
- path: .yamato/_editor_priming.yml#editor:priming:CUSTOM-REVISION:macos
273273
rerun: always
274-
HDRP_OSX_Metal_playmode_RenderGraph_CUSTOM-REVISION:
275-
name: HDRP on OSX_Metal_playmode_RenderGraph on version CUSTOM-REVISION
274+
HDRP_OSX_Metal_playmode_NonRenderGraph_CUSTOM-REVISION:
275+
name: HDRP on OSX_Metal_playmode_NonRenderGraph on version CUSTOM-REVISION
276276
agent:
277277
type: Unity::metal::macmini
278278
image: slough-ops/macos-10.14-xcode:stable
@@ -289,7 +289,7 @@ HDRP_OSX_Metal_playmode_RenderGraph_CUSTOM-REVISION:
289289
- ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '$(/usr/local/bin/python3 -m site --user-base)/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only'
290290
- |5-
291291
292-
ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "export UPM_REGISTRY=https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates; echo \$UPM_REGISTRY; cd ~/Graphics/TestProjects/HDRP_Tests && ~/Graphics/TestProjects/HDRP_Tests/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/HDRP_Tests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results --reruncount=2 --extra-editor-arg="-rendergraph-tests""
292+
ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "export UPM_REGISTRY=https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates; echo \$UPM_REGISTRY; cd ~/Graphics/TestProjects/HDRP_Tests && ~/Graphics/TestProjects/HDRP_Tests/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/HDRP_Tests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results --reruncount=2 --extra-editor-arg="-non-rendergraph-tests""
293293
UTR_RESULT=$?
294294
mkdir -p TestProjects/HDRP_Tests/test-results/
295295
scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results/ TestProjects/HDRP_Tests/test-results/

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