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FrancescoC-unitysebastienlagarde
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Force post process parent setting to be before child settings #799
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com.unity.render-pipelines.high-definition/CHANGELOG.md

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@@ -17,6 +17,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Workaround an issue caused by GetKernelThreadGroupSizes failing to retrieve correct group size.
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- Fixed transparent motion vector framesetting not sanitized.
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- Fix issue causing blocky artifacts when decals affect metallic and are applied on material with specular color workflow.
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- Fixed wrong order of post process frame settings.
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## [7.4.1] - 2020-06-03
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com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettings.cs

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@@ -138,7 +138,7 @@ public enum FrameSettingsField
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[FrameSettingsField(0, autoName: Distortion, tooltip: "When enabled, HDRP processes a distortion render pass for Cameras using these Frame Settings (Depends on \"Distortion\" in current HDRP Asset).")]
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Distortion = 14,
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/// <summary>When enabled, HDRP processes a post-processing render pass for Cameras using these Frame Settings.</summary>
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[FrameSettingsField(0, displayedName: "Post-process", tooltip: "When enabled, HDRP processes a post-processing render pass for Cameras using these Frame Settings.")]
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[FrameSettingsField(0, displayedName: "Post-process", customOrderInGroup: 17, tooltip: "When enabled, HDRP processes a post-processing render pass for Cameras using these Frame Settings.")]
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Postprocess = 15,
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/// <summary>When enabled, HDRP render user written post processes.</summary>
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[FrameSettingsField(0, displayedName: "Custom Post-process", positiveDependencies: new[] { Postprocess }, customOrderInGroup: 17, tooltip: "When enabled, HDRP render user written post processes.")]

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