Commit 0c23142
Implemented ray traced reflections for transparent objects. (#47)
* Implementation of ray traced reflections for transparent objects
* fix issue with ShowPrePassAndPostPass
* Change label for transparent SSR + change default value to false
* fix material not setup properly
Co-authored-by: Sebastien Lagarde <[email protected]>1 parent f7a3590 commit 0c23142
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112 files changed
+7702
-98
lines changed- TestProjects
- HDRP_DXR_Tests
- Assets
- Common
- ReferenceImages/Linear
- WindowsEditor/Direct3D12/None
- WindowsPlayer/Direct3D12/None
- Scenes
- 905_Materials_SG_TransparentRTR
- RayTracedReflectionsData
- ProjectSettings
- HDRP_Tests/Assets
- GraphicTests/Scenes/1x_Materials/1900_AlphaTest_SG
- Graphs
- Materials
- com.unity.render-pipelines.high-definition
- Editor
- Material
- Eye/ShaderGraph
- Fabric/ShaderGraph
- Hair/ShaderGraph
- LayeredLit
- Lit
- ShaderGraph
- StackLit/ShaderGraph
- TerrainLit
- UIBlocks
- Unlit
- ShaderGraph
- RenderPipeline/Raytracing
- ShaderGraph
- Runtime
- Material
- Fabric
- Hair
- Lit
- StackLit
- RenderPipeline
- Raytracing
- Shaders
- Reflections
- ShaderPass
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112 files changed
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