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Copy file name to clipboardExpand all lines: com.unity.render-pipelines.universal/CHANGELOG.md
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@@ -10,36 +10,36 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Added the option to specify the maximum number of visible lights. If you set a value, lights are sorted based on their distance from the Camera.
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### Changed
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- The number of maximum visible lights is now set to 32 if the platform is mobile or if the graphics API is OpenGLCore, otherwise it is set to 256.
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- The maximum number of visible lights is now set to 32 if the platform is mobile or if the graphics API is OpenGLCore, otherwise it is set to 256.
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- Optimized the 2D Renderer to skip rendering into certain internal buffers when not necessary.
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- The 2D Renderer now supports camera stacking.
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### Fixed
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- Fixed an issue with shadows not appearing on terrains when no cascades were selected [case 1226530](https://issuetracker.unity3d.com/issues/urp-no-shadows-on-terrain-when-cascades-is-set-to-no-cascades-in-render-pipeline-asset-settings)
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- Fixed issue that caused the QualitySettings anti-aliasing changing without user interaction. [case 1195272](https://issuetracker.unity3d.com/issues/lwrp-the-anti-alias-quality-settings-value-is-changing-without-user-interaction)
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- Fixed an issue with shadows not appearing on terrains when no cascades are selected [case 1226530](https://issuetracker.unity3d.com/issues/urp-no-shadows-on-terrain-when-cascades-is-set-to-no-cascades-in-render-pipeline-asset-settings).
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- Fixed an issue that caused the anti-aliasing value in QualitySettings change without user interaction. [case 1195272](https://issuetracker.unity3d.com/issues/lwrp-the-anti-alias-quality-settings-value-is-changing-without-user-interaction).
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- Fixed a shader issue that caused the Color in Sprite Shape to work improperly.
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- Fixed shader compilation errors when using multiple lights in DX10 level GPU. [case 1222302](https://issuetracker.unity3d.com/issues/urp-no-materials-apart-from-ui-are-rendered-when-using-direct3d11-graphics-api-on-a-dx10-gpu)
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- Fixed an issue that caused depth texture to be flipped when sampling from shaders [case 1225362](https://issuetracker.unity3d.com/issues/game-object-is-rendered-incorrectly-in-the-game-view-when-sampling-depth-texture)
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- Fixed an issue where an exception would be thrown when resetting the ShadowCaster2D component. [case 1225339](https://issuetracker.unity3d.com/issues/urp-unassignedreferenceexception-thrown-on-resetting-the-shadow-caster-2d-component)
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-Fixe an issue where using a Subtractive Blend Style for your 2D Lights might cause artifacts in certain post-processing effects. [case 1215584](https://issuetracker.unity3d.com/issues/urp-incorrect-colors-in-scene-when-using-subtractive-and-multiply-blend-mode-in-gamma-color-space)
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- Fixed an issue where Cinemachine Pixel Perfect Extension didn't work when CinemachineBrain Update Method is anything other than Late Update.
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- Fixed an issue where particles using Sprite Shader Graph shaders were invisible.
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- Fixed an issue where Scene objects might be incorrectly affected by 2D Lights from a previous Sorting Layer.
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- Fixed an issue where errors would appear in the Console when entering Play Mode with a 2D Light selected in the Hierarchy. [Case 1226918](https://issuetracker.unity3d.com/issues/errors-appear-in-the-console-when-global-2d-light-is-selected-in-hierarchy)
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- Fixed an issue with shadows not being correctly calculated in some shaders.
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- Fixed invalid implementation of one function in LWRP -> URP backward compatibility support.
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- Fixed an issue when Linear -> sRGB conversion would not happen on some Android devices. [case 1226208](https://issuetracker.unity3d.com/issues/no-srgb-conversion-on-some-android-devices-when-using-the-universal-render-pipeline)
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- Fixed issues with performance when importing fbx files
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- Fixed issues with NullReferenceException happening with URP shaders
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- Fixed an issue where the emission value in particle shaders would not update in the editor without entering playmode.
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- Fixed an issue where grid lines were being drawn on top of opaque objects in the preview window [case 1240723](https://issuetracker.unity3d.com/issues/urp-grid-is-rendered-in-front-of-the-model-in-the-inspector-animation-preview-window-when-depth-or-opaque-texture-is-enabled)
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- Fixed an issue where objects in the preview window were being affected by layer mask settings in the default renderer [case 1204376](https://issuetracker.unity3d.com/issues/urp-prefab-preview-is-blank-when-a-custom-forward-renderer-data-and-default-layer-mask-is-mixed-are-used)
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- Fixed SceneView Draw Modes not being properly updated after opening new scene view panels or changing the editor layout.
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- Fixed an issue that causes viewport to not work correctly when rendering to textures. [case 1225103](https://issuetracker.unity3d.com/issues/urp-the-viewport-rect-isnt-correctly-applied-when-the-camera-is-outputting-into-a-rendertexture)
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- Fixed shader compilation errors when using multiple lights in DX10 level GPU. [case 1222302](https://issuetracker.unity3d.com/issues/urp-no-materials-apart-from-ui-are-rendered-when-using-direct3d11-graphics-api-on-a-dx10-gpu).
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- Fixed an issue that caused a depth texture to be flipped when sampling from shaders [case 1225362](https://issuetracker.unity3d.com/issues/game-object-is-rendered-incorrectly-in-the-game-view-when-sampling-depth-texture).
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- Fixed an issue where an exception was thrown when resetting the ShadowCaster2D component. [case 1225339](https://issuetracker.unity3d.com/issues/urp-unassignedreferenceexception-thrown-on-resetting-the-shadow-caster-2d-component).
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+
-Fixed an issue where using a Subtractive Blend Style for 2D Lights might cause artifacts in certain post-processing effects. [case 1215584](https://issuetracker.unity3d.com/issues/urp-incorrect-colors-in-scene-when-using-subtractive-and-multiply-blend-mode-in-gamma-color-space).
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- Fixed an issue where Cinemachine Pixel Perfect extension didn't work when CinemachineBrain Update Method was anything other than Late Update.
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+
- Fixed an issue where particles that used Sprite Shader Graph shaders were invisible.
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+
- Fixed an issue where Scene objects might be affected incorrectly by 2D Lights from a previous Sorting Layer.
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+
- Fixed an issue where errors would appear in the Console when entering Play Mode with a 2D Light selected in the Hierarchy. [Case 1226918](https://issuetracker.unity3d.com/issues/errors-appear-in-the-console-when-global-2d-light-is-selected-in-hierarchy).
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+
- Fixed an issue with shadows calculated incorrectly in some shaders.
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+
- Fixed an invalid implementation of a function in LWRP to URP backward compatibility support.
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+
- Fixed an issue when Linear to sRGB conversion would not happen on some Android devices. [case 1226208](https://issuetracker.unity3d.com/issues/no-srgb-conversion-on-some-android-devices-when-using-the-universal-render-pipeline).
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- Fixed issues with performance when importing fbx files.
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- Fixed issues with NullReferenceException raised with URP shaders.
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- Fixed an issue where the emission value in particle shaders would not update in the Editor without entering Play Mode.
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- Fixed an issue where grid lines were drawn on top of opaque objects in the preview window.[case 1240723](https://issuetracker.unity3d.com/issues/urp-grid-is-rendered-in-front-of-the-model-in-the-inspector-animation-preview-window-when-depth-or-opaque-texture-is-enabled).
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- Fixed an issue where objects in the Preview window were affected by layer mask settings in the default renderer.[case 1204376](https://issuetracker.unity3d.com/issues/urp-prefab-preview-is-blank-when-a-custom-forward-renderer-data-and-default-layer-mask-is-mixed-are-used).
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- Fixed SceneView Draw Modes not being updated properly after opening new Scene view panels or changing the Editor layout.
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+
- Fixed an issue that caused viewport to work incorrectly when rendering to textures. [case 1225103](https://issuetracker.unity3d.com/issues/urp-the-viewport-rect-isnt-correctly-applied-when-the-camera-is-outputting-into-a-rendertexture).
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- Fixed an issue that caused incorrect sampling of HDR reflection probe textures.
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- Fixed UI text of RenderObjects feature to display LightMode tag instead of Shader Pass Name. [case 1201696](https://issuetracker.unity3d.com/issues/render-feature-slash-pass-ui-has-a-field-for-shader-pass-name-when-it-actually-expects-shader-pass-lightmode)
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- Fixed an issue that caused memory allocations when sorting cameras. [case 1226448](https://issuetracker.unity3d.com/issues/2d-renderer-using-more-than-one-camera-that-renders-out-to-a-render-texture-creates-gc-alloc-every-frame)
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- Fixed an issue that caused the inverse view and projection matrix to output wrong values in some platforms. [case 1243990](https://issuetracker.unity3d.com/issues/urp-8-dot-1-breaks-unity-matrix-i-vp)
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- Fixed UI text of RenderObjects feature to display LightMode tag instead of Shader Pass Name. [case 1201696](https://issuetracker.unity3d.com/issues/render-feature-slash-pass-ui-has-a-field-for-shader-pass-name-when-it-actually-expects-shader-pass-lightmode).
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- Fixed an issue that caused memory allocations when sorting cameras. [case 1226448](https://issuetracker.unity3d.com/issues/2d-renderer-using-more-than-one-camera-that-renders-out-to-a-render-texture-creates-gc-alloc-every-frame).
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- Fixed an issue that caused the inverse view and projection matrix to output wrong values on some platforms. [case 1243990](https://issuetracker.unity3d.com/issues/urp-8-dot-1-breaks-unity-matrix-i-vp).
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