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Bump Shadergraph ScriptedImporter version to attempt to cleanly regenerate all shadergraphs after fixing bugs in dynamic GI extraction pass hlsl includes. (#42)
Co-authored-by: pastasfuture <[email protected]>
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com.unity.shadergraph/Editor/Importers/ShaderGraphImporter.cs

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@@ -32,11 +32,12 @@ namespace UnityEditor.ShaderGraph
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// + 1 Bump ShaderImporter version after _DissolveOnOcclusionOpacity parameter needed HLSLDeclaration.UnityPerMaterial declaration, changing codegen in 10.2.0.
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// + 1 Bump ShaderImporter version after bugfix to DotsDeformation.hlsl::FetchComputeVertexData() to tangentOS.w in tangentOS output so mirrored normals produce correct normal maps.
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// + 1 Bump ShaderImporter version after change to support dynamic GI extraction pass
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// + 1 Bump ShaderImporter version after bugfixes to dynamic GI extraction pass
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// [ScriptedImporter(115, Extension, -902)]
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[ScriptedImporter(121, Extension, -902)]
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[ScriptedImporter(122, Extension, -902)]
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#else
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// [ScriptedImporter(47, Extension, -902)]
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[ScriptedImporter(53, Extension, -902)]
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[ScriptedImporter(54, Extension, -902)]
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// custom-end
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#endif
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