Commit 063fb87
[Backport 2021.1][HDRP] Multiple HDRP PR backport (#3731)
* Fix issue with register spilling in light list shaders #3016
* Fix a flickering issue related to moving shadow receivers (case 1302392) and a refactoring to avoid computing the same value for every effect. #3039
* Merge Hd/bugfix #3047
* [HDRP]Improvements and fixes on Volumes Components Inspectors #3072
* Fix XR depth copy and MSAA #3075
* [HDRP][Compositor] Fix issues with compositor's undo #3100
* Hdrp/docs/fix 1305538 (#3112)
* Added information about using recursive rendering and other effects
* Fixed formatting
* [HDRP] Merge Hd/bugfix #3120
* Formatting
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: anisunity <[email protected]>
Co-authored-by: alex-vazquez <[email protected]>
Co-authored-by: Fabien Houlmann <[email protected]>
Co-authored-by: Pavlos Mavridis <[email protected]>
Co-authored-by: Lewis Jordan <[email protected]>1 parent 5083b2b commit 063fb87
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lines changed- TestProjects
- HDRP_DXR_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D12/None
- HDRP_Tests
- Assets
- GraphicTests/Scenes
- 1x_Materials
- 1224_Lit_Tesselation_Culling
- 2x_Lighting
- 2505_Area_Light_ShadowMask_Baking
- ReferenceImages/Linear
- LinuxEditor/Vulkan/None
- OSXEditor/Metal/None
- WindowsEditor
- Direct3D11/None
- Direct3D12/None
- Vulkan/None
- ProjectSettings
- com.unity.render-pipelines.core
- Documentation~
- Editor
- LookDev
- Volume
- Drawers
- Runtime
- Common
- RenderGraph
- Volume
- ShaderLibrary
- Tests/Editor
- Volumes
- com.unity.render-pipelines.high-definition
- Documentation~
- snippets
- Editor
- Compositor
- Lighting
- LightUnit
- Material
- LayeredLit
- StackLit/ShaderGraph
- UIBlocks
- PostProcessing
- RenderPipeline/Raytracing
- Sky
- AtmosphericScattering
- HDRISky
- PhysicallyBasedSky
- Wizard
- Runtime
- Compositor
- Lighting
- AtmosphericScattering
- LightLoop
- ScreenSpaceLighting
- Material
- Decal
- Lit
- PostProcessing
- Components
- RenderPipeline
- Camera
- PathTracing
- Raytracing
- Shaders
- Deferred
- Denoising
- IndirectDiffuse
- Reflections
- ShaderLibrary
- Sky/HDRISky
- Tests/Editor
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