Commit 026d015
[backport 2021.1][HDRP] Various HDRP PR backport (#3725)
* [HDRP][Path Tracing] Improved volumetric scattering sampling #2840
* Update CHANGELOG.md
* Fix HDRP tests with by enabling backbuffer instead of render texture (#2898)
* add missing [UnityTest] attribute and use WaitForEndOfFrame
* activate UseBackBuffer on SSR and SSAO scenes
* update reference images for win editor
* Update Vulkan linux screenshots
* add missing config file to disable batch mode for DXR tests
* increase VFX tests timeout to handle complex scenes with many shaders and XR variants
Co-authored-by: Sebastien Lagarde <[email protected]>
* Merge Hd/bugfix (#2928)
* [HDRP] Fix coat normal space (#2888)
* Fix coat normal space
* Update CHANGELOG.md
Co-authored-by: Sebastien Lagarde <[email protected]>
* Avoid issues causing faulty transitions in shadows (resulting in no shadows with unconventional aspect ratio) (#2776)
* Fixed volume component tooltips using the same parameter name (#2754)
* Use the proper history info for Bicubic resampling in TAA (#2759)
* Use proper info for previous buffer info
* changelog
* Fixed lookdev movement (#2757)
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix issue with saving some quality settings in volume overrides (#2758)
* Fix issue with saving some quality settings volume overrides
* Fix typo in changelog
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) (#2765)
* fix issue with confusing text (#2766)
* Fix
* Fix white dots
* Changelog
* Rename the sunrise icon to fix typo, causing issue with 2x resolution loading. (#2809)
* [HDRP] Rename HDRP to HD Render Pipeline in menu item (#2819)
* [HDRP] Update HDRP menu in shader graph
* Update CHANGELOG.md
* HDRP/Fix package version showing package after the last "verified" package (#2783)
* Fix typo
* Remove last version checker from wizard and add link to package manager instead
* Update CHANGELOG.md
* Update documentation
* Update Render-Pipeline-Wizard.md
Co-authored-by: Sebastien Lagarde <[email protected]>
* Revert bad changelog merge
* Update CHANGELOG.md
* Update CHANGELOG.md
Co-authored-by: Adrien de Tocqueville <[email protected]>
Co-authored-by: sebastienlagarde <[email protected]>
Co-authored-by: Pavlos Mavridis <[email protected]>
Co-authored-by: John Parsaie <[email protected]>
Co-authored-by: Remi Slysz <[email protected]>
* Fixed invalid loop length for probe baking (case 1289680) (#2830)
* Fixed invalid loop length for probe baking (case 1289680)
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
* Update CHANGELOG.md
Co-authored-by: sebastienlagarde <[email protected]>
* Fix volumetric fog with XR single-pass (#2823)
* fix volumetric fog with XR single-pass rendering
* update changelog
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Fix rendering issues for the first frame (#2836)
* Fix first frame exposure, depth pyramid / AO
* Update changelog
* Comment
* Typo
* Add missing RenderGraphBuilder.ReadTexture call
* Move ComputePackedMipChainInfo at the beginning of ExecuteWithRenderGraph
Co-authored-by: sebastienlagarde <[email protected]>
* Update 5001_Fog_FogFallback.png
* Revert "Update 5001_Fog_FogFallback.png"
This reverts commit 2653b9c.
* Update 5001_Fog_FogFallback.unity
* Fix AOV API for render graph (#2909)
* Fix AOV api in rendergraph
# Conflicts:
# com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs
* Update changelog
* Fix a small discrepancy in the marker placement in light intensity sliders (#2924)
* Update CHANGELOG.md
* Fix issue with VT spewing errors when transparent and opaque are disabled (#2925)
* Fix
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed a bug in the sphere-aabb light cluster (case 1294767). (#2920)
Co-authored-by: sebastienlagarde <[email protected]>
* Move EndCameraRendering callback out of the profiling scope (#2917)
* Move EndCameraRendering callback out of the profiling scope
* added a comment
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed baked light being included into the ray tracing light cluster (case 1296203). (#2915)
Co-authored-by: sebastienlagarde <[email protected]>
* Handle all enums the same way for UI (#2913)
Co-authored-by: sebastienlagarde <[email protected]>
* Changed the message when the graphics device doesn't support ray tracing (case 1287355). (#2916)
* [HDRP] Fix default blocks for Hair and Eye shader graphs (#2919)
* Fixed default eye shader blocks
* Fix missing emission block in hair shader
* Updated changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Init scene camera debug framesettings (#2931)
* Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. (#2932)
* - Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status.
* Update CHANGELOG.md
Co-authored-by: sebastienlagarde <[email protected]>
* [HDRP] Change the behavior of custom passes when the volume is disabled (#2930)
* Changed the behavior of custom passes when the Custom Pass Volume component is disabled
* Updated changelog
* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels (#2921)
* Fixed display of LOD Bias and maximum level in frame settings when using Quality Levels
* Update changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed an issue when trying to open a look dev env library when Look Dev is not supported. (#2929)
* Fixed an issue when trying to open a look dev env library when Look Dev is not supported.
* Update changelog
Co-authored-by: sebastienlagarde <[email protected]>
* Enable Reflector for Spotlight by default
* - Fixed shader graph not supporting indirectdxr multibounce (case 1294694). (#2933)
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed the planar depth texture not being properly created and rendered to (case 1299617). (#2926)
* Fixed the planar depth texture not being properly created and rendered to (case 1299617).
* adding comment
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167) (#2949)
* Fixed C# 8 compilation issue with turning on nullable checks - bis (#2951)
* Fixed C# 8 compilation issue with turning on nullable checks (case 1300167)
* Update MaterialDebug.cs
* Fix scripting light test with enableReflector true by default
* Fixed affects AO for deacl materials (#2950)
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed case where material keywords would not get setup before usage (#2961)
* Update CHANGELOG.md
Co-authored-by: Antoine Lelievre <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Adrien de Tocqueville <[email protected]>
Co-authored-by: Pavlos Mavridis <[email protected]>
Co-authored-by: John Parsaie <[email protected]>
Co-authored-by: Remi Slysz <[email protected]>
Co-authored-by: Frédéric Vauchelles <[email protected]>
Co-authored-by: Fabien Houlmann <[email protected]>
Co-authored-by: anisunity <[email protected]>
Co-authored-by: JulienIgnace-Unity <[email protected]>
* Merge Hd/bugfix #2973
* Slight modification of 103_ReflectionQuality test to increase coverage with multibounce RTR (#2978)
* Slight modify of test
* reference image update
* Fixed an issue with material using distortion from ShaderGraph init after Material creation (case 1294026) #2982
* Enable GetSamplePosition on metal (#2988)
* HDRP docs bugfixes #2993
* Improved reflector property tooltip (#2994)
* Fixed light reflector typo
* Updated tooltip text to be more specific.
Co-authored-by: Lewis Jordan <[email protected]>
* Fix timing issues with accumulation motion blur #2999
* Hdrp/update decal handles pivot #3001
* fix alpha test screenshots
* Formatting
Co-authored-by: Emmanuel Turquin <[email protected]>
Co-authored-by: Fabien Houlmann <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Adrien de Tocqueville <[email protected]>
Co-authored-by: Pavlos Mavridis <[email protected]>
Co-authored-by: John Parsaie <[email protected]>
Co-authored-by: Remi Slysz <[email protected]>
Co-authored-by: Frédéric Vauchelles <[email protected]>
Co-authored-by: anisunity <[email protected]>
Co-authored-by: JulienIgnace-Unity <[email protected]>
Co-authored-by: Rémi Chapelain <[email protected]>
Co-authored-by: Lewis Jordan <[email protected]>
Co-authored-by: Lewis Jordan <[email protected]>1 parent 580e49f commit 026d015
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169 files changed
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- HDRP_DXR_Tests
- Assets
- ReferenceImages/Linear
- WindowsEditor/Direct3D12/None
- WindowsPlayer/Direct3D12/None
- Scenes
- RayTracedReflectionsData
- HDRP_Tests/Assets
- GraphicTests/Scenes/2x_Lighting
- ReferenceImages/Linear
- LinuxEditor/Vulkan/None
- OSXEditor/Metal/None
- WindowsEditor
- Direct3D11/None
- Direct3D12/None
- Vulkan/None
- com.unity.render-pipelines.core
- Editor
- Gizmo
- LookDev
- Runtime/Camera
- ShaderLibrary
- com.unity.render-pipelines.high-definition
- Documentation~
- Images
- snippets
- Editor
- AssetProcessors
- Lighting
- LightUnit
- Material
- Decal
- Eye/ShaderGraph
- Hair/ShaderGraph
- ShaderGraph
- Unlit
- RenderPipeline
- Settings
- Runtime
- Debug
- Lighting
- LightLoop
- Light
- ScreenSpaceLighting
- Material
- Decal
- RenderPipeline
- Accumulation
- PathTracing/Shaders
- Raytracing
- Shaders
- IndirectDiffuse
- RenderPass/CustomPass
- Settings
- Scripting
- Utilities
- com.unity.testing.hdrp/TestRunner
- com.unity.testing.visualeffectgraph/Tests/Runtime
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