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So is this editor no longer supported? Build is failing. Compiling doesn't work. #435

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kujukuju opened this issue Sep 17, 2017 · 6 comments

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@kujukuju
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I was wondering whats the current status of this editor? The build is failing, and when I tried to compile it it seems like it's trying to use a method of FloatArray that doesn't exist for the version of LibGDX that's being required.

@Mr00Anderson
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We plan on using this internally. However if it is no longer Free Universe Games will have to double check the licensing but; but would be willing to run an open source repository and beef it up as we need to for our game making. The other option is we would just make a new one.

@iSynth
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iSynth commented Jan 18, 2019

It seems that the project was abandoned. Correct me if this is not true (i hope i am wrong).

@alex-place
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alex-place commented Aug 14, 2019

Well the last commit at this time was from 3 years ago (not including the README) so yeah it's not being supported anymore.

@TommyBoy4004
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Ok so a question related to this, has anyone come across an alternative solution, i really need a tool to position a lot of elements in Scene2D, i don't want to have to hardcode them all..

@czyzby
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czyzby commented Apr 11, 2020

@TommyBoy4004 VisEditor comes close, I think, but it is also no longer being developed.

You won't have to "hardcode" Scene2D positions if you use a viewport and world units rather than absolute pixel positions. Libraries like KTX provide nice DSL for Scene2D UI, so you can easily create it programmatically. If you'd rather use a graphical editor, I'm afraid LibGDX is not the best choice. :(

@acknapp
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acknapp commented Oct 23, 2020

Unfortunately it looks like the dropbox link no longer works and you can't download the jar from the Web archived home page anymore. The project doesn't currently build at head, but checkout the commit just before (on Windows, or commit 5460822 on MacOS) the last one builds for me and then I'm able to run with the following:
gradlew run

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7 participants