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The client-side check made to fix #32 only checks the current player and the state of the world the client has. The server should check other players and its own state of the world (which is the real one). For example if two clients try to place a block at the same time, the server should only allow the first block placement packet it receives.
Actually, the client should also check for other players but that's another issue.
The text was updated successfully, but these errors were encountered:
The server should check that:
The client-side check made to fix #32 only checks the current player and the state of the world the client has. The server should check other players and its own state of the world (which is the real one). For example if two clients try to place a block at the same time, the server should only allow the first block placement packet it receives.
Actually, the client should also check for other players but that's another issue.
The text was updated successfully, but these errors were encountered: