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Using single-precision floating point numbers can seriously affect bounding box and meshes that are far from (0;0;0).
However using double-precision floating point numbers can affect performance and data transfers.
Evaluate the pros and cons of such a change.
Thanks to p_gimeno for pointing this out.
The text was updated successfully, but these errors were encountered:
Fixed by @p_gimeno
PR: https://git.unarelith.net/Unarelith/OpenMiner/pulls/9
Commits:
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Using single-precision floating point numbers can seriously affect bounding box and meshes that are far from (0;0;0).
However using double-precision floating point numbers can affect performance and data transfers.
Evaluate the pros and cons of such a change.
Thanks to p_gimeno for pointing this out.
Notes
The text was updated successfully, but these errors were encountered: