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Block aiming is buggy, it's sometimes possible to replace a block when placing another #33

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Unarelith opened this issue Feb 15, 2020 · 0 comments

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@Unarelith
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When aiming between two blocks, it's sometimes possible to replace one of these blocks.

It's happening because of the raytracing algorithm located in BlockCursor.cpp.

The face is not detected correctly in that case, causing that problem.

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