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When aiming between two blocks, it's sometimes possible to replace one of these blocks.
It's happening because of the raytracing algorithm located in BlockCursor.cpp.
The face is not detected correctly in that case, causing that problem.
The text was updated successfully, but these errors were encountered:
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When aiming between two blocks, it's sometimes possible to replace one of these blocks.
It's happening because of the raytracing algorithm located in BlockCursor.cpp.
The face is not detected correctly in that case, causing that problem.
The text was updated successfully, but these errors were encountered: