From fdeb6a1085321b40640a5f1a10b8c94282d72b19 Mon Sep 17 00:00:00 2001 From: Quentin Bazin Date: Thu, 2 Jul 2020 19:59:49 +0200 Subject: [PATCH] [GameState] Increased mouse sensitivity for macOS. --- source/client/states/GameState.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/client/states/GameState.cpp b/source/client/states/GameState.cpp index 5827ec4ed..c356d4f9f 100644 --- a/source/client/states/GameState.cpp +++ b/source/client/states/GameState.cpp @@ -92,8 +92,8 @@ void GameState::onEvent(const sf::Event &event) { gk::Mouse::update(event); const auto &delta = gk::Mouse::getDelta(); - m_player.turnH(delta.x * -0.01 * Config::mouseSensitivity); - m_player.turnViewV(delta.y * -0.01 * Config::mouseSensitivity); + m_player.turnH(delta.x * -0.02 * Config::mouseSensitivity); + m_player.turnViewV(delta.y * -0.02 * Config::mouseSensitivity); } #else if (event.type == sf::Event::MouseMovedRaw) {