diff --git a/resources/shaders/game.v.glsl b/resources/shaders/game.v.glsl index 1205300a3..7cbf8fe6d 100644 --- a/resources/shaders/game.v.glsl +++ b/resources/shaders/game.v.glsl @@ -49,7 +49,7 @@ void main() { v_lightValue = lightValue; if (ambientOcclusion != 5) { - const float aovalues[] = float[](0.2, 0.45, 0.75, 1.0); + const float aovalues[] = float[](0.4, 0.6, 0.8, 1.0); v_ambientOcclusion = aovalues[int(ambientOcclusion)]; } else { v_ambientOcclusion = 1.0;