diff --git a/client/source/states/GameState.cpp b/client/source/states/GameState.cpp index 8e8643cdc..2bdd3e5e0 100644 --- a/client/source/states/GameState.cpp +++ b/client/source/states/GameState.cpp @@ -93,8 +93,7 @@ void GameState::onEvent(const SDL_Event &event) { } else if (event.type == SDL_WINDOWEVENT) { if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST) { - // FIXME - // m_stateStack->push(m_client, this); + m_stateStack->push(m_client, this); gk::Mouse::setCursorGrabbed(false); gk::Mouse::setCursorVisible(true);