diff --git a/Assets/Scripts/Interactions/SquirtMechanic.cs b/Assets/Scripts/Interactions/SquirtMechanic.cs index f543368..e8cb8c4 100644 --- a/Assets/Scripts/Interactions/SquirtMechanic.cs +++ b/Assets/Scripts/Interactions/SquirtMechanic.cs @@ -55,6 +55,10 @@ void Update() { currentWater = 100f; } + if (currentWater > 0 && !HasWater()) + { + currentWater = 0; + } // Handle squirting input if (Input.GetKeyDown(KeyCode.Mouse1) && cupController.HasStraw)