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settings_Example.txt
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//--- Player size settings ---//
// VRM model scale
ModelScale=1.1
// Y-coordinate offset of the model
ModelOffsetY=0
// Player collider height
PlayerHeight=1.85
// Player collider radius
PlayerRadius=0.5
// Nice for smol characters, so they could sit on the edge and do not clip in chairs
SittingOnChairOffset=(0, 0, 0)
// Offset when sitting on throne
SittingOnThroneOffset=(0, 0, 0)
// Offset when sitting in a ship
SittingOnShipOffset=(0, 0, 0)
// Offset when holding the mast
HoldingMastOffset=(0, 0, 0)
// Offset when standing on a ship front
HoldingDragonOffset=(0, 0, 0)
// Use this to offset yourself when you're sitting on the ground
SittingIdleOffset=(0, 0, 0)
// Use that if your smol character stuck in air while sleeping
SleepingOffset=(0, 0, 0)
//--- Equipment transformation ---//
// Offset of the equipment position of the right hand
RightHandEquipPos=(0, 0, 0)
// Offset of the equipment position of the left hand
LeftHandEquipPos=(0, 0, 0)
// Offset of back item position of the right hand. (+Y is forward, +Z is down, +X is right)
RightHandBackItemPos=(0, 0, 0)
// Offset of back item position of the left hand. (+Y is forward, +Z is down, +X is right)
LeftHandBackItemPos=(0, 0, 0)
//--- Misc ---//
// VRM model brightness
ModelBrightness=0.8
// Adjust the camera position to the height of the VRM model
FixCameraHeight=true
// Use the MToon shader
// If you want to use it, set "SSAO" to Off in the graphics settings
UseMToonShader=false
// Make the player fade out when the camera gets close
// It is recommended to disable it on smol characters
EnablePlayerFade=true
// Can we send this vrm to other players
// Currently unsupported
AllowShare=true
//--- SpringBone settings ---//
// Stiffness scale of SpringBone
SpringBoneStiffness=1.0
// Gravity strength scale of SpringBone
SpringBoneGravityPower=1.0
//--- Scaling ---//
// Scale for the equipment in hands
EquipmentScale=1.0
// Scale for the interaction and build distance
InteractionDistanceScale=1.0
// Scale for attack distance
AttackDistanceScale=1.0
// Scale for melee attacks damage
MeleeDamageScale=1.0
// Scale for ranged attacks damage
RangedDamageScale=1.0
// Depth on which your character starts swiming
SwimDepthScale=1.0
// Scale for your swim speed
SwimSpeedScale=1.0
// Scale for max health
BaseHealthScale=1.0
FoodHealthScale=1.0
// Scale for max stamina
BaseStaminaScale=1.0
FoodStaminaScale=1.0
// Scale for weight limit
WeightLimitScale=1.0
// Scale for movement speed
MovementSpeedScale=1.0
// Scale for jump force
JumpForceScale=1.0