Releases: lovebrew/bundler-old
LÖVEBrew 0.7.0
This release overhauls the application to be used as a client to a webserver. You may find the webserver over here. This can be hosted locally if you wish.
Wii U support is included, but does not seem to function properly at the moment. This appears to be an issue with LÖVE Potion itself, in some regard. Attempts are being made to fix this, but nothing is working yet (although it should). If it gets fixed, the server will be updated to use the new Wii U binary.
Please note that the toml file has changed again. I did not want to change it.. again, but I didn't have much of a choice if I wanted to keep code organized within the client application when sending data to the server.
LÖVEBrew 0.6.0
This release overhauls the codebase again.
More importantly, it uses hbupdater to remove some dependencies.
What's Changed
- [Enhancement] Use hbupdater by @TurtleP in #21
- Images on 3DS no longer use --border option
- Binaries are now searched for in their native format, e.g. 3dsx or nro. Please ensure you use the latest LÖVE Potion release in that format.
NOTE:
- The application may raise a KeyError on start for old TOML files, I can't do anything about that, sadly. You will need to backup your current settings and recreate the file with
lovebrew init
.
Full Changelog: 0.5.5...0.6.0
Minor Update:
- Fixed an issue with building for Nintendo Switch
LÖVEBrew 0.5.5
LÖVEBrew 0.5.5 comes with these fixes and additions:
General
- Added a macOS binary release
- Updated README.md to reflect where the binaries for Linux and macOS should be
Nintendo 3DS
- Updated the texture conversion command for the new version of tex3ds
Misc.
- Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.
LÖVEBrew 0.5.4
This release brings a few new things:
- Packing of RomFS graphics for
love.window.showMessageBox
- This is for LÖVE Potion 2.2.0, other versions will be unaffected
- 3DS
t3x
andbcfnt
files will only be recompiled if their source file is newer. - There is a debugging option added,
logging
under the section labeleddebug
. This can help diagnose issues and the file is stored under your config directory for LÖVEBrew as "lovebrew.log".- Configuration files will not be broken, all you need to do is add this section and key, should you wish to enable it. In a future release, you will need to use a fresh config,
- You can find it under:
- Windows: %appdata%/lovebrew
- macOS/Linux: ~/.config/lovebrew
- Version compatibility checking.
- Please do not remove the line in the configuration file about the version number. It is important metadata to ensure users are using the proper version of the configuration file.
Update 2021-12-24 @ 14:21
- Fixed a few issues found by a user and added more logging data (again, only logged to a file when enabled)
LÖVEBrew 0.5.3
Fixes
- Nintendo Switch
- Fixed a minor issue where not having 3ds components installed wouldn't allow building
- This couldn't happen to 3DS, but it's also fixed for that
- Fixed a minor issue where not having 3ds components installed wouldn't allow building
LÖVEBrew 0.5.2
Fixes
3DS
- Fixed a bug where compiling a 3dsx would result in using the wrong directory to append
LÖVEBrew 0.5.1
This is the third release for LÖVEBrew.
Fixes
General
- Fixed an issue on Linux where there would be a GLIBC version error.
- The binary is now statically linked, so this shouldn't be an issue anymore
LÖVEBrew 0.5.0
This is the second compiled release for LÖVEBrew.
The configuration file was last changed in 0.3.0
- Fixed errors with being unable to open the resulting metadata files
- This was likely due to not quoting the names for output files correctly
- Fixed Switch binaries having issues, since shaders were not properly provided and packed
- This was a stupid oversight on my part, should have remembered this
- Simplified the code base to make it much more robust and manageable
LÖVEBrew 0.4.0
This is the fourth release of LÖVEBrew.
It has been redesigned to be a bit easier to configure. With the help of @ajusa, LÖVEBrew was also ported to nim, a much easier to compile language than python. Games are now packed inside the resulting binaries instead of RomFS, although that's a minor detail, I suppose.