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This Project includes feature sample Scenes, stress test Scenes, and unit tests for the HDRP Hybrid Renderer.
Feature sample Scenes
The feature sample Scenes are in the SampleScenes folder. Most of these Scenes include GameObjects in a SubScene.
Unity renders GameObjects with the Hybrid Renderer when a coresponding DOTS entity exists, and without the Hybrid Renderer when a corresponding DOTS entity does not exist. For the GameObjects in the SubScene, this means that Unity renders them with the Hybrid Renderer at all times; in Edit Mode, in Play Mode, and in the built player.
Scene List
Scene
Description
Screenshot
AddComponentsExample
Demonstrates the new RenderMeshUtility.AddComponents API
BuiltinProperties
Demonstrates override of the built-in material SH property values
Deformations
Demonstrates BlendShape and SkinWeight entities
DisabledEntities
Demonstrates disabled entities
EntityCreationAPI
Demonstrates how to efficiently create entities at run time that are rendered via Hybrid Renderer
HybridEntitiesConversion
Demonstrates the graphics related Hybrid entities that you can put in a Subscene
Lightmaps
Demonstrates lightmap support for Entities
Lightprobes
Demonstrates lightprobe support for Entities
LODs
Demonstrates LODs in Hybrid Renderer
LODsStatic
Demonstrates static optimized LOD hierarchies
MaterialMeshChange
Demonstrates how to change a Material and Mesh on Entities at runtime
MaterialOverridesSample
Demonstrates the setup of overriding a material's properties without having to write code
MatrixPrevious
Demonstrates moving Entities and support for HDRP Motion Vectors
OcclusionCulling
Demonstrates the new occlusion culling system on Entities
ShaderGraphProperties
Demonstrates material property overrides for Shader Graph shaders on Entities
SharedComponentOverrides
Demonstrates the support for overriding DOTS instanced material properties using ISharedComponentData
SkinnedMeshes
Demonstrates SkinnedMeshRenderer entities
TransparencyOrdering
Demonstrates transparent entities ordering
TriggerParticles
Demonstrates how to play VFX from an ECS System
HDRPLitProperties
Demonstrates material property overrides for different HDRP Lit material properties on Entities
HDRPShaders
Demonstrates material property overrides for HDRP Lit, LitTessellation, Unlit, LayeredLit, LayeredLitTessellation shaders on Entities
Stress test scenes
Stress test Scenes are located in the StressTestScenes folder.
The BigBatches stress test measures maximum thoughput of perfectly batched content. StressTestGameObjects uses GameObjects, and StressTestHybrid uses the Hybrid Renderer. This allows you to measure performance differences between GameObject rendering and Hybrid Rendering.
The stress test scene contains 100,000 spawned boxes. They cycle though four different animation modes: no animation, color animation, position animation, color + position animation.
StressTestGameObjects has two variants: one that includes the color overrides, and one that does not incude color overrides. This is because modifying GameObject color requires Material changes per GameObject, which causes material replication per object and has a large performance impact. Providing a variant without color overrides demonstrates more realistic performance for cases where you only modify position.
Compatibility
Compatible with Unity 2022.2.0b8 and HDRP 14.0.3 or later.\