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Remove UserLUT from ParticlesLit shader (Unity-Technologies#16)
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com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLitForwardPass.hlsl

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@@ -129,7 +129,7 @@ half4 ParticlesLitFragment(VaryingsParticle input) : SV_Target
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// (ASG) Add tonemapping and color grading in forward pass.
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// This uses the same color grading function as the post processing shader.
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#ifdef _COLOR_TRANSFORM_IN_FORWARD
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color.rgb = ApplyColorGrading(color.rgb, _Lut_Params.w, TEXTURE2D_ARGS(_InternalLut, sampler_LinearClamp), _Lut_Params.xyz, TEXTURE2D_ARGS(_UserLut, sampler_LinearClamp), _UserLut_Params.xyz, _UserLut_Params.w);
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color.rgb = ApplyColorGrading(color.rgb, _Lut_Params.w, TEXTURE2D_ARGS(_InternalLut, sampler_LinearClamp), _Lut_Params.xyz);
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#endif
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color.a = OutputAlpha(color.a, _Surface);

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