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vkQueuePresentKHR is slow #18
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Hi, Not sure if I have done this the correct way, but I activated the line In vulkanapi.cpp and I can see that normaly the tick difference is 0, sometimes 1. I have a few ideas what could cause something like this.
Currently I am running the game on my PC, tomorrow I will try to compile the project on my 9 year old cheap laptop, maybe I can see the problem there :) |
Hi, @Eulenmensch93 !
No, that not suppose to be the case - I haven't to to measure temperature and such, because 20-50ms are way to large numbers for one api-function. |
Linking vulkan issue: |
Time for vkQueuePresentKHR in my laptop is sometimes 20-50 ms.
After reboot it back to normal: 0-2 ms - so can be issue with my machine.
Anyway presentation engine should be reviewed.
Samsung present thread practice:
https://www.khronos.org/assets/uploads/developers/library/2019-vulkanised/02_Live%20Long%20And%20Optimise-May19.pdf
vkAcquireFullScreenExclusiveModeEXT worth to be implemented for windows
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