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AssemblyInfo.cs
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AssemblyInfo.cs
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/*
This file is part of TorqueDev.
TorqueDev is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TorqueDev is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with TorqueDev. If not, see <http://www.gnu.org/licenses>
EXCEPTIONS TO THE GPL: TorqueDev links in a number of third party libraries,
which are exempt from the license. If you want to write closed-source
third party modules that you are going to link into TorqueDev, you may do so
without restriction. I acknowledge that this technically allows for
one to bypass the open source provisions of the GPL, but the real goal
is to keep the core of TorqueDev free and open. The rest is up to you.
*/
using System.Reflection;
using System.Runtime.CompilerServices;
//
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
//
[assembly: AssemblyTitle("TorqueDev IDE")]
[assembly: AssemblyDescription("TorqueDev / Codeweaver IDE")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("netMercs Group LLC")]
[assembly: AssemblyProduct("TorqueDev IDE")]
[assembly: AssemblyCopyright("Copyright (c) 2005 - 2009 netMercs Group LLC")]
[assembly: AssemblyTrademark("Torque is a trademark of Garage Games")]
[assembly: AssemblyCulture("")]
//
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.2.*")]
//
// In order to sign your assembly you must specify a key to use. Refer to the
// Microsoft .NET Framework documentation for more information on assembly signing.
//
// Use the attributes below to control which key is used for signing.
//
// Notes:
// (*) If no key is specified, the assembly is not signed.
// (*) KeyName refers to a key that has been installed in the Crypto Service
// Provider (CSP) on your machine. KeyFile refers to a file which contains
// a key.
// (*) If the KeyFile and the KeyName values are both specified, the
// following processing occurs:
// (1) If the KeyName can be found in the CSP, that key is used.
// (2) If the KeyName does not exist and the KeyFile does exist, the key
// in the KeyFile is installed into the CSP and used.
// (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility.
// When specifying the KeyFile, the location of the KeyFile should be
// relative to the project output directory which is
// %Project Directory%\obj\<configuration>. For example, if your KeyFile is
// located in the project directory, you would specify the AssemblyKeyFile
// attribute as [assembly: AssemblyKeyFile("..\\..\\mykey.snk")]
// (*) Delay Signing is an advanced option - see the Microsoft .NET Framework
// documentation for more information on this.
//
[assembly: AssemblyDelaySign(false)]
[assembly: AssemblyKeyFile("")]
[assembly: AssemblyKeyName("")]