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This issue was created in the GarageGames Repository (Link to original issue).
The issue was originally created by @DavidWyand-GG and had a total of 1 comments that may contain additional information. The original issue description is pasted below:
Build:
T3D 1.1 Preview (not sure about previous Betas)
Platform:
Any
Target:
decal editor.
Issue:
When rotating a decal and then reverting with CTRL+Z (or undo from the "edit" menu)
■The decal doesn't revert to the previous orientation [EDIT:] but to an arbitrary orientation becoming messy /EDIT
■Sometimes also all the 3 axis representations get skewed or ends laying on the same plane
■Sometimes the decal is also nomore taking in account the alpha opacity it previously had
Click to enlarge :
Click to enlarge :
Repeat:
Open Deathball Desert level. Select a decal and rotate it. Then try undo the operation.
The text was updated successfully, but these errors were encountered:
This issue was created in the GarageGames Repository (Link to original issue).
The issue was originally created by @DavidWyand-GG and had a total of 1 comments that may contain additional information. The original issue description is pasted below:
http://www.garagegames.com/community/forums/viewthread/125435
Originally from THREED-1668
Build:
T3D 1.1 Preview (not sure about previous Betas)
Platform:
Any
Target:
decal editor.
Issue:
When rotating a decal and then reverting with CTRL+Z (or undo from the "edit" menu)
■The decal doesn't revert to the previous orientation [EDIT:] but to an arbitrary orientation becoming messy /EDIT
■Sometimes also all the 3 axis representations get skewed or ends laying on the same plane
■Sometimes the decal is also nomore taking in account the alpha opacity it previously had
Click to enlarge :
Click to enlarge :
Repeat:
Open Deathball Desert level. Select a decal and rotate it. Then try undo the operation.
The text was updated successfully, but these errors were encountered: