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https://github.com/Torque3DResources/FPSPlayer contains the lion's share of code and art required for a particular player model, keybinds, and datablock definition (datablocks being the shared data across all object instances of a particularized class variant. so max health of a wizard vs a fighter as opposed to that particular object instance's current health). As a derivative of the shapebase class, that includes several utilities for one-off animation playback, as well as support for mounting shapebaseimages, which we demonstrate in several forms https://github.com/Torque3DResources/FPSEquipment if you prefer a swappable prefabricated FSM with callbacks approach.
as i understand for now its(player data) approach for shoot game,then how to make magic game.please give a code how-to or video,thanks
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