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quizes_projects_4_OOP.py
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quizes_projects_4_OOP.py
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# OBJECT ORIENTED PROGRAMMING WITH PYTHON QUIZES AND PROJECTS:
# Declaring a class: (empty class uses pass to show it has no members or attributes)
class Fruits:
pass
#try out this
class Apple:
color = ""
size = ""
taste = ""
# assign a varibale the function to make it callable
callAple = Apple()
# now assign values to them using the .DOT notation
callAple.color = "Green"
callAple.size = "Small"
callAple.taste = "very sweet"
# print the elements
print(callAple.color, callAple.size,callAple.taste, end="")
# 1
# complete the code below to print some poems
class ___:
color = 'unknown'
rose = Flower()
rose.color = ___
violet = ___
___
this_pun_is_for_you = ___
print("Roses are {},".format(rose.color))
print("violets are {},".format(violet.color))
print(this_pun_is_for_you)
#soln
class Flower:
color = 'unknown'
rose = Flower()
rose.color = "red"
violet = Flower()
violet.color="blue"
this_pun_is_for_you = "this pun is for you"
print("Roses are {},".format(rose.color))
print("violets are {},".format(violet.color))
print(this_pun_is_for_you)
# 2
#Creating new instances of class objects can be a great way to keep track of values using attributes associated with
# the object. The values of these attributes can be easily changed at the object level. The following code illustrates
# a famous quote by George Bernard Shaw,using objects to represent people. Fill in the blanks to make the code satisfy
# the behavior described in the quote.
# “If you have an apple and I have an apple and we exchange these apples then
# you and I will still each have one apple. But if you have an idea and I have
# an idea and we exchange these ideas, then each of us will have two ideas.”
# George Bernard Shaw
class Person:
apples = 0
ideas = 0
johanna = Person()
johanna.apples = 1
johanna.ideas = 1
martin = Person()
martin.apples = 2
martin.ideas = 1
def exchange_apples(you, me):
#Here, despite G.B. Shaw's quote, our characters have started with #different amounts of apples so we can better observe the results.
#We're going to have Martin and Johanna exchange ALL their apples with #one another.
#Hint: how would you switch values of variables,
#so that "you" and "me" will exchange ALL their apples with one another?
#Do you need a temporary variable to store one of the values?
#You may need more than one line of code to do that, which is OK.
___
return you.apples, me.apples
def exchange_ideas(you, me):
#"you" and "me" will share our ideas with one another.
#What operations need to be performed, so that each object receives
#the shared number of ideas?
#Hint: how would you assign the total number of ideas to
#each idea attribute? Do you need a temporary variable to store
#the sum of ideas, or can you find another way?
#Use as many lines of code as you need here.
you.ideas ___
me.ideas ___
return you.ideas, me.ideas
exchange_apples(johanna, martin)
print("Johanna has {} apples and Martin has {} apples".format(johanna.apples, martin.apples))
exchange_ideas(johanna, martin)
print("Johanna has {} ideas and Martin has {} ideas".format(johanna.ideas, martin.ideas))
#soln
# “If you have an apple and I have an apple and we exchange these apples then
# you and I will still each have one apple. But if you have an idea and I have
# an idea and we exchange these ideas, then each of us will have two ideas.”
# George Bernard Shaw
class Person:
apples = 0
ideas = 0
johanna = Person()
johanna.apples = 1
johanna.ideas = 1
martin = Person()
martin.apples = 2
martin.ideas = 1
def exchange_apples(you, me):
#Here, despite G.B. Shaw's quote, our characters have started with #different amounts of apples so we can better observe the results.
#We're going to have Martin and Johanna exchange ALL their apples with #one another.
#Hint: how would you switch values of variables,
#so that "you" and "me" will exchange ALL their apples with one another?
#Do you need a temporary variable to store one of the values?
#You may need more than one line of code to do that, which is OK.
x = 0
x=you.apples
you.apples=me.apples
me.apples=x
return you.apples, me.apples
def exchange_ideas(you, me):
#"you" and "me" will share our ideas with one another.
#What operations need to be performed, so that each object receives
#the shared number of ideas?
#Hint: how would you assign the total number of ideas to
#each idea attribute? Do you need a temporary variable to store
#the sum of ideas, or can you find another way?
#Use as many lines of code as you need here.
x = 0
x = you.ideas
you.ideas += me.ideas
me.ideas+=x
return you.ideas, me.ideas
exchange_apples(johanna, martin)
print("Johanna has {} apples and Martin has {} apples".format(johanna.apples, martin.apples))
exchange_ideas(johanna, martin)
print("Johanna has {} ideas and Martin has {} ideas".format(johanna.ideas, martin.ideas))
# 3
# The City class has the following attributes: name, country (where the city is located), elevation (measured in meters),
# and population (approximate, according to recent statistics). Fill in the blanks of the max_elevation_city function to
# return the name of the city and its country (separated by a comma), when comparing the 3 defined instances for a
# specified minimal population. For example,
# calling the function for a minimum population of 1 million: max_elevation_city(1000000) should return "Sofia, Bulgaria".
# define a basic city class
class City:
name = ""
country = ""
elevation = 0
population = 0
# create a new instance of the City class and
# define each attribute
city1 = City()
city1.name = "Cusco"
city1.country = "Peru"
city1.elevation = 3399
city1.population = 358052
# create a new instance of the City class and
# define each attribute
city2 = City()
city2.name = "Sofia"
city2.country = "Bulgaria"
city2.elevation = 2290
city2.population = 1241675
# create a new instance of the City class and
# define each attribute
city3 = City()
city3.name = "Seoul"
city3.country = "South Korea"
city3.elevation = 38
city3.population = 9733509
def max_elevation_city(min_population):
# Initialize the variable that will hold
# the information of the city with
# the highest elevation
return_city = City()
# Evaluate the 1st instance to meet the requirements:
# does city #1 have at least min_population and
# is its elevation the highest evaluated so far?
if ___
return_city = ___
# Evaluate the 2nd instance to meet the requirements:
# does city #2 have at least min_population and
# is its elevation the highest evaluated so far?
if ___
return_city = ___
# Evaluate the 3rd instance to meet the requirements:
# does city #3 have at least min_population and
# is its elevation the highest evaluated so far?
if ___
return_city = ___
#Format the return string
if return_city.name:
return ___
else:
return ""
print(max_elevation_city(100000)) # Should print "Cusco, Peru"
print(max_elevation_city(1000000)) # Should print "Sofia, Bulgaria"
print(max_elevation_city(10000000)) # Should print ""
#soln
# define a basic city class
class City:
name = ""
country = ""
elevation = 0
population = 0
# create a new instance of the City class and
# define each attribute
city1 = City()
city1.name = "Cusco"
city1.country = "Peru"
city1.elevation = 3399
city1.population = 358052
# create a new instance of the City class and
# define each attribute
city2 = City()
city2.name = "Sofia"
city2.country = "Bulgaria"
city2.elevation = 2290
city2.population = 1241675
# create a new instance of the City class and
# define each attribute
city3 = City()
city3.name = "Seoul"
city3.country = "South Korea"
city3.elevation = 38
city3.population = 9733509
def max_elevation_city(min_population):
# Initialize the variable that will hold
# the information of the city with
# the highest elevation
return_city = City()
# Evaluate the 1st instance to meet the requirements:
# does city #1 have at least min_population and
# is its elevation the highest evaluated so far?
if city1.population >= min_population and city1.elevation > return_city.elevation:
return_city = city1
# Evaluate the 2nd instance to meet the requirements:
# does city #2 have at least min_population and
# is its elevation the highest evaluated so far?
if city2.population >= min_population and city2.elevation > return_city.elevation:
return_city = city2
# Evaluate the 3rd instance to meet the requirements:
# does city #3 have at least min_population and
# is its elevation the highest evaluated so far?
if city3.population >= min_population and city3.elevation > return_city.elevation:
return_city = city3
# Format the return string
if return_city.name:
return ("{}, {}".format(return_city.name, return_city.country))
else:
return ""
print(max_elevation_city(100000)) # Should print "Cusco, Peru"
print(max_elevation_city(1000000)) # Should print "Sofia, Bulgaria"
print(max_elevation_city(10000000)) # Should print ""
# 4
# We have two pieces of furniture: a brown wood table and a red leather couch. Fill in the blanks following
# the creation of each Furniture class instance, so that the describe_furniture function can format a
# sentence that describes these pieces as follows: "This piece of furniture is made of {color} {material}"
class Furniture:
color = ""
material = ""
table = Furniture()
___
___
couch = Furniture()
___
___
def describe_furniture(piece):
return ("This piece of furniture is made of {} {}".format(piece.color, piece.material))
print(describe_furniture(table))
# Should be "This piece of furniture is made of brown wood"
print(describe_furniture(couch))
# Should be "This piece of furniture is made of red leather"
#soln
class Furniture:
color = ""
material = ""
table = Furniture()
table.color="brown"
table.material="wood"
couch = Furniture()
couch.color="red"
couch.material="leather"
def describe_furniture(piece):
return ("This piece of furniture is made of {} {}".format(piece.color, piece.material))
print(describe_furniture(table))
# Should be "This piece of furniture is made of brown wood"
print(describe_furniture(couch))
# Should be "This piece of furniture is made of red leather"
#methods in classes Exmaple
class Animals:
def animalSounds(self):
print("Wouh wouh!!")
dog = Animals()
print(dog.animalSounds())
#EX 2
class Dog:
def barking(self):
print("Wouuh, wouuh")
lion = Dog()
print(lion.barking())
# Ex 3
class Bmw:
def bmwType(self):
brand="bmw3201"
print("This brand is {}, and is the best in the market".format(brand))
brandCar = Bmw()
print(brandCar.bmwType())
#EX 4
#uses self and declared above the function to allow the member varibales to be changeable
class Bmw:
brand = "bmw3201"
def bmwType(self):
print("This brand is {}, and is the best in the market".format(self.brand))
brandCar = Bmw()
print(brandCar.bmwType())
brandCar.brand = "BMWX3"
print(brandCar.bmwType())
#createing more than one instance from the same class
class Bmw:
brand = "bmw3201"
def bmwType(self):
print("This brand is {}, and is the best in the market".format(self.brand))
brandCar = Bmw()
print(brandCar.bmwType())
brandCar.brand = "BMWX3"
print(brandCar.bmwType())
#Instance 2
newbrand = Bmw()
newbrand.brand = "BMWX6"
print(newbrand.bmwType())
#Return values from classes and methods
class Monkey:
farms_attacked = 0
def moneky_mtoto(self):
return self.farms_attacked * 12
monkeys = Monkey()
print(monkeys.moneky_mtoto())
new_mobkey = monkeys.farms_attacked = 10
print(monkeys.moneky_mtoto())
# Q5
#OK, now it’s your turn! Have a go at writing methods
# for a class. Create a Dog class with dog_years based
# on the Piglet class shown before (one human year is about 7 dog years).
class Dog:
years = 0
__
fido=Dog()
fido.years=3
print(fido.dog_years())
# soln
class Dog:
years = 0
def dog_years(self):
return self.years*7
fido=Dog()
fido.years=3
print(fido.dog_years())
# CONSTRUCTOR AND IMPORTANCT METHODS:
#Constructors allows us to pass in parameters directly to the instances created
#example
class Coffee:
def __init__(self, brand, flavour):
self.brand = brand
self.flavour = flavour
drinkCoffee = Coffee("mac Coffee", "black")
print(drinkCoffee.brand)
print(drinkCoffee.flavour)
#Q 6:
# Want to see this in action? In this code, there's a Person class that has an attribute name,
# which gets set when constructing the object. Fill in the blanks so that 1) when an instance of the class is
# created, the attribute gets set correctly, and 2) when the greeting() method is called, the greeting states the assigned name.
class Person:
def __init__(self, name):
self.name = ___
def greeting(self):
# Should return "hi, my name is " followed by the name of the Person.
return ___
# Create a new instance with a name of your choice
some_person = ___
# Call the greeting method
print(some_person.___)
#soln
class Person:
def __init__(self, name):
self.name = name
def greeting(self):
# Should return "hi, my name is " followed by the name of the Person.
user_name = ("hi, my name is {}".format(self.name))
return user_name
# Create a new instance with a name of your choice
some_person = Person("owen")
# Call the greeting method
print(some_person.greeting())
#soln 2
class Person:
def __init__(self, name):
self.name = name
def greeting(self):
# Should return "hi, my name is " followed by the name of the Person.
return "hi, my name is {}".format(self.name)
# Create a new instance with a name of your choice
some_person = Person("Owen")
# Call the greeting method
print(some_person.greeting())
#using __str__ to print direct out put and not storage address by computer on ommiting str conversion
class Computer:
def __init__(self,model,storage):
self.model =model
self.storage=storage
def __str__(self):
return "Model {} had a storage of {}".format(self.model,self.storage)
pc = Computer("HP",str(10))
print(pc) # Model HP had a storga of 10
#using DocString for documenting your work. (Typing help to the funciton or methods show what it does)
>>> def to_seconds(hours, minutes, seconds):
... """Returns the amount of seconds in the given hours, minutes and seconds."""
... return hours*3600+minutes*60+seconds
... >>> help(to_seconds)
Help on function to_seconds in module __main__:
to_seconds(hours, minutes, seconds)
Returns the amount of seconds in the given hours, minutes and seconds.
#more example
class ClassName:
"""Documentation for the class."""
def method_name(self, other_parameters):
"""Documentation for the method."""
body_of_method
def function_name(parameters):
"""Documentation for the function."""
body_of_function
# Q 7:
#write code to define an Elevator class. The elevator has a current floor, it also has a top and a bottom floor
# that are the minimum and maximum floors it can go to. Fill in the blanks to make the elevator go through the floors requested.
class Elevator:
def __init__(self, bottom, top, current):
"""Initializes the Elevator instance."""
pass
def up(self):
"""Makes the elevator go up one floor."""
pass
def down(self):
"""Makes the elevator go down one floor."""
pass
def go_to(self, floor):
"""Makes the elevator go to the specific floor."""
pass
elevator = Elevator(-1, 10, 0)
#soln
class Elevator:
def __init__(self, bottom, top, current):
"""Initializes the Elevator instance."""
self.bottom = bottom
self.top=top
self.current=current
def up(self,current):
"""Makes the elevator go up one floor."""
if self.current < self.top:
return self.current+1
def down(self, bottom):
"""Makes the elevator go down one floor."""
if self.current > self.top:
return self.current -1
def go_to(self, floor):
"""Makes the elevator go to the specific floor."""
self.floor=floor
return self.floor
elevator = Elevator(-1, 10, 0)
#soln
class Elevator:
def __init__(self, bottom, top, current):
"""Initializes the Elevator instance."""
self.bottom = bottom
self.top = top
self.current=current
def up(self):
"""Makes the elevator go up one floor."""
if self.current < self.top:
return self.current + 1
def down(self):
"""Makes the elevator go down one floor."""
if self.current >self.bottom:
return self.current - 1
def go_to(self, floor):
"""Makes the elevator go to the specific floor."""
if self.floor <= self.top and self.floor>=self.bottom:
return self.current = floor
elevator = Elevator(-1, 10, 0)
#soln
class Elevator:
def __init__(self, bottom, top, current):
"""Initializes the Elevator instance."""
self.bottom = 0
self.top = 0
self.current = 0
def up(self):
"""Makes the elevator go up one floor."""
if self.current != self.top:
return self.current + 1
def down(self):
"""Makes the elevator go down one floor."""
if self.current != self.bottom:
return self.current - 1
def go_to(self, floor):
"""Makes the elevator go to the specific floor."""
self.current = floor
return self.current
elevator = Elevator(-1, 10, 0)
#soln
class Elevator:
def __init__(self, bottom, top, current):
"""Initializes the Elevator instance."""
self.bottom = 0
self.top = 10
self.current = 0
def up(self):
"""Makes the elevator go up one floor."""
if self.current == 10:
self.current += 0
else:
self.current += 1
def down(self):
"""Makes the elevator go down one floor."""
if self.current <= -1:
self.current -= 0
"""Makes the elevator go down one floor."""
else:
self.current -= 1
def go_to(self, floor):
"""Makes the elevator go to the specific floor."""
self.current = floor
def __str__(self):
return "Current floor: {}".format(self.current)
elevator = Elevator(-1, 10, 0)
elevator.up()
elevator.current #should output 1
elevator.down()
elevator.current #should output 0
elevator.go_to(10)
elevator.current #should output 10
#INHERITANCE
#This allows us to reuse our code base:
#Inherits behavior from the root parent for all the siblings
class Cars:
def __init__(self,max_speed, model):
self.speed = max_speed
self.model = model
#create an instance of Zubaru class
class Zubaru(Cars):
pass
class Bmw(Cars):
pass
zubaru_squad = Zubaru("200km/h", "Zubaru impreza")
bima_squad = Bmw("400km/hr", "BMW X6")
print(zubaru_squad.speed)
print(bima_squad.model)
#Example 2
class Animal:
sound=""
def __init__(self,name):
self.name = name
def speak(self):
print("{sound} I'm {name}! {sound}".format(name = self.name, sound=self.sound))
class Piglet(Animal):
sound = "Oink"
hamlet=Piglet("Hamlet")
print(hamlet.speak())
class Dog(Animal):
sound = "Wouuuuuuh"
barking = Dog("Simba")
print(barking.speak())
# Q 8
#Let’s create a new class together and inherit from it. Below we have a base class called Clothing. Together,
#let’s create a second class, called Shirt, that inherits methods from the Clothing class. Fill in the blanks to make it work properly.
class Clothing:
material = ""
def __init__(self,name):
self.name = name
def checkmaterial(self):
print("This {} is made of {}".format(self.___,self.___))
class Shirt(___):
material="Cotton"
polo = Shirt("Polo")
polo.checkmaterial()
#soln
class Clothing:
material = ""
def __init__(self, name):
self.name = name
def checkmaterial(self):
print("This {} is made of {}".format(self.name, self.material))
class Shirt(Clothing):
material = "Cotton"
polo = Shirt("Polo")
print(polo.checkmaterial())
#summary
#In object-oriented programming, the concept of inheritance allows you to build relationships between objects,
# grouping together similar concepts and reducing code duplication. Let's create a custom Fruit class with color and flavor attributes:
>>> class Fruit:
... def __init__(self, color, flavor):
... self.color = color
... self.flavor = flavor
#We defined a Fruit class with a constructor for color and flavor attributes. Next, we'll define an Apple class along with a new Grape
# class, both of which we want to inherit properties and behaviors from the Fruit class:
>>> class Apple(Fruit):
... pass
...
>>> class Grape(Fruit):
... pass
# In Python, we use parentheses in the class declaration to have the class inherit from the Fruit class. So in this example,
# we’re instructing our computer that both the Apple class and Grape class inherit from the Fruit class. This means that they
# both have the same constructor method which sets the color and flavor attributes. We can now create instances of our Apple
# and Grape classes:
>>> granny_smith = Apple("green", "tart")
>>> carnelian = Grape("purple", "sweet")
>>> print(granny_smith.flavor)
tart
>>> print(carnelian.color)
purple
# COMPOSITION:
#Allows you to use an instances of a class where classes are not related to each other
class Repository:
def __init__(self):
self.packages = {}
def add_packages(self, package):
self.packages[package.name]=package
def total_size(self):
result = 0
for package in self.packages.value():
result += package.size
return result
# 9
# Let’s expand a bit on our Clothing classes from the previous in-video question. Your mission: Finish the
# "Stock_by_Material" method and iterate over the amount of each item of a given material that is in stock.
# When you’re finished, the script should add up to 10 cotton Polo shirts.
class Clothing:
stock={ 'name': [],'material' :[], 'amount':[]}
def __init__(self,name):
material = ""
self.name = name
def add_item(self, name, material, amount):
Clothing.stock['name'].append(self.name)
Clothing.stock['material'].append(self.material)
Clothing.stock['amount'].append(amount)
def Stock_by_Material(self, material):
count=0
n=0
for item in Clothing.stock['___']:
if item == material:
count += Clothing.___['amount'][n]
n+=1
return count
class shirt(Clothing):
material="Cotton"
class pants(Clothing):
material="Cotton"
polo = shirt("Polo")
sweatpants = pants("Sweatpants")
polo.add_item(polo.name, polo.material, 4)
sweatpants.add_item(sweatpants.name, sweatpants.material, 6)
current_stock = polo.Stock_by_Material("Cotton")
print(current_stock)
#soln
class Clothing:
stock={ 'name': [],'material' :[], 'amount':[]}
def __init__(self,name):
material = ""
self.name = name
def add_item(self, name, material, amount):
Clothing.stock['name'].append(self.name)
Clothing.stock['material'].append(self.material)
Clothing.stock['amount'].append(amount)
def Stock_by_Material(self, material):
count=0
n=0
for item in Clothing.stock['material']:
if item == material:
count += Clothing.stock['amount'][n]
n+=1
return count
class shirt(Clothing):
material="Cotton"
class pants(Clothing):
material="Cotton"
polo = shirt("Polo")
sweatpants = pants("Sweatpants")
polo.add_item(polo.name, polo.material, 4)
sweatpants.add_item(sweatpants.name, sweatpants.material, 6)
current_stock = polo.Stock_by_Material("Cotton")
print(current_stock)
# You can have a situation where two different classes are related, but there is no inheritance going on.
# This is referred to as composition -- where one class makes use of code contained in another class.
# For example, imagine we have a Package class which represents a software package. It contains attributes
# about the software package, like name, version, and size. We also have a Repository class which represents
# all the packages available for installation. While there’s no inheritance relationship between the two classes,
# they are related. The Repository class will contain a dictionary or
# list of Packages that are contained in the repository. Let's take a look at an example Repository class definition:
>>> class Repository:
... def __init__(self):
... self.packages = {}
... def add_package(self, package):
... self.packages[package.name] = package
... def total_size(self):
... result = 0
... for package in self.packages.values():
... result += package.size
... return result
# UPNEXT ARE MODULES::
# modules allow us to organize functions, methods,classes and any other data related together in a structured way.
#EX 1:
import random
print(random.randint(1,5))
print(random.randint(1,5))
print(random.randint(1,5))
2
5
4
# EX 2
# using datetime
import datetime
current_time = datetime.datetime.now()
print(type(current_time))
print(current_time)
print(current_time.year)
print(current_time.time())
print(current_time + datetime.timedelta(days=30)) #prints after certain time scheduled
#output
<class 'datetime.datetime'>
2020-08-21 18:12:51.615840
2020
18:12:51.615840
2020-09-20 18:12:51.615840
#final quiz combinations
#Begin Portion 1
#In this exercise, we'll create a few classes to simulate a server that's taking connections from
# the outside and then a load balancer that ensures that there are enough servers to serve those connections.
# To represent the servers that are taking care of the connections, we'll use a Server class. Each connection
# is represented by an id, that could, for example, be the IP address of the computer connecting to the server.
# For our simulation, each connection creates a random amount of load in the server, between 1 and 10.
# Run the following code that defines this Server class.
import random
class Server:
def __init__(self):
"""Creates a new server instance, with no active connections."""
self.connections = {}
def add_connection(self, connection_id):
"""Adds a new connection to this server."""
connection_load = random.random()*10+1
# Add the connection to the dictionary with the calculated load
def close_connection(self, connection_id):
"""Closes a connection on this server."""
# Remove the connection from the dictionary
def load(self):
"""Calculates the current load for all connections."""
total = 0
# Add up the load for each of the connections
return total
def __str__(self):
"""Returns a string with the current load of the server"""
return "{:.2f}%".format(self.load())
#End Portion 1#
#create a server instance
server = Server()
server.add_connection("192.168.1.1")
print(server.load()) # should give you a 0 meaning no connected server
#close server connecition
server.close_connection("192.168.1.1")
print(server.load())
# LOADSERVER
class LoadBalancing:
def __init__(self):
"""Initialize the load balancing system with one server"""
self.connections = {}
self.servers = [Server()]
def add_connection(self, connection_id):
"""Randomly selects a server and adds a connection to it."""
server = random.choice(self.servers)
self.connection_id = connection_id
# Add the connection to the dictionary with the selected server
self.connections[self.connection_id]=server
print (server.load())
# Add the connection to the server
Server.add_connection(server)
def close_connection(self, connection_id):
"""Closes the connection on the the server corresponding to connection_id."""
# Find out the right server
server = self.connections[connection_id]
# Close the connection on the server
Server.close_connection(server)
# Remove the connection from the load balancer
del self.connections[connection_id]
#LOAD2
class LoadBalancing:
def __init__(self):
"""Initialize the load balancing system with one server"""
self.connections = {}
self.servers = [Server()]
def add_connection(self, connection_id):
"""Randomly selects a server and adds a connection to it."""
server = random.choice(self.servers)
self.connection_id = connection_id
# Add the connection to the dictionary with the selected server
self.connections[self.connection_id]=server
print (server.load())
# Add the connection to the server
server.add_connection(server)
def close_connection(self, connection_id):
"""Closes the connection on the the server corresponding to connection_id."""
# Find out the right server
server = self.connections[connection_id]
# Close the connection on the server
server.close_connection(server)
# Remove the connection from the load balancer
del self.connections[connection_id]
def avg_load(self):
"""Calculates the average load of all servers"""
# Sum the load of each server and divide by the amount of servers