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Would it be possible to make it so UAL to can detect .asi files from subfolders inside the main "scripts" folder? For the sake of organization and convenience it would be very useful to be able to put each script/mod in it's own folder since a lot of old games specially some of the Rockstar ones have so many useful scripts/mods that you end up with 40 to 50 files in inside the scripts folder, and a lot of these mod are (usually) composed of at least 2 to 3 files since most of them com with one configuration .ini and occasionally an extra file and/or a folder. I just thought that it would be a useful feature to have.
Maybe UAL can do that already and I just don't know how to do it ¯_(ツ)_/¯
The text was updated successfully, but these errors were encountered:
Would it be possible to make it so UAL to can detect .asi files from subfolders inside the main "scripts" folder? For the sake of organization and convenience it would be very useful to be able to put each script/mod in it's own folder since a lot of old games specially some of the Rockstar ones have so many useful scripts/mods that you end up with 40 to 50 files in inside the scripts folder, and a lot of these mod are (usually) composed of at least 2 to 3 files since most of them com with one configuration .ini and occasionally an extra file and/or a folder. I just thought that it would be a useful feature to have.
Maybe UAL can do that already and I just don't know how to do it ¯_(ツ)_/¯
The text was updated successfully, but these errors were encountered: