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PCSX2 Fork Plugin Injector

Using

Compatibility with regular PCSX2 builds

It is not recommended to use Plugin Injector with regular PCSX2 builds, however there's a compatibility mode.

Limitations

  • Only Windows version is supported.

  • Save states between regular PCSX2 version and the fork likely will not be compatible.

  • Do not open issues in PCSX2 repository when using the fork. Reproduce them in regular PCSX2 build first.

Plugin development how-to

  • Compile PCSX2PluginInjector solution, copy contents of data folder to PCSX264 root dir, where pcsx2x64.exe is located, or use PCSX2PluginInjectorDemo.zip with all necessary files.

  • Directory tree:

│   pcsx2x64.exe
│   PCSX2PluginInjector.asi
│   PCSX2PluginInjector.log
│
└───PLUGINS
    │   PCSX2PluginInvoker.elf (optional)
    │
    ├───GTAVCS
    │       PCSX2PluginDemo.elf
    │       PCSX2PluginDemo.ini
    │
    ├───SCDA
    │       PCSX2PluginDemo2.elf
    │
    └───MKD
            PCSX2PluginDemo3.elf			
  • Plugins should be placed inside PLUGINS directory, using subfolders is optional.

  • Plugins must have base address that doesn't conflict with other plugins (including PCSX2PluginInvoker.elf, which is at 0x2000000).

  • To find out minimum base address for new plugin, check the log file. Normally anything higher than 0x2001000 should work.

  • Define compatible games for plugin using CompatibleCRCList symbol, e.g.:

int CompatibleCRCList[] = { 0xC0498D24, 0xABE2FDE9 };

This array is required to be present in the plugin, otherwise it will not be loaded.

  • Some games use multiple elf files. To ensure that the plugin will be injected into correct game executable, define CompatibleElfCRCList symbol within plugin, e.g.:
int CompatibleElfCRCList[] = { 0x198F1AD, 0x6BD0E9C2 };
  • Ini file with the same name is written to PluginData symbol of the injected plugin. Use this to read ini inside the plugin. Adjust symbol's size accordingly. E.g.:
char PluginData[100] = { 0 };
  • If PCSX2Data symbol is present inside the plugin, e.g. char PCSX2Data[20] = { 0 };, you can access these parameters:
   int PCSX2Data[10] = { 1 };

   ...

   int DesktopSizeX       = PCSX2Data[PCSX2Data_DesktopSizeX];
   int DesktopSizeY       = PCSX2Data[PCSX2Data_DesktopSizeY];
   int WindowSizeX        = PCSX2Data[PCSX2Data_WindowSizeX];
   int WindowSizeY        = PCSX2Data[PCSX2Data_WindowSizeY];
   int IsFullscreen       = PCSX2Data[PCSX2Data_IsFullscreen];
   int AspectRatioSetting = PCSX2Data[PCSX2Data_AspectRatioSetting];

See Demo Plugin 2 for full example.

  • KeyboardState and MouseState symbols can be used to access mouse and keyboard data (experimental):
struct CMouseControllerState
{
   int8_t	lmb;
   int8_t	rmb;
   int8_t	mmb;
   int8_t	wheelUp;
   int8_t	wheelDown;
   int8_t	bmx1;
   int8_t	bmx2;
   float   Z;
   float   X;
   float   Y;
};

enum KeyboardBufState
{
   CurrentState,
   PreviousState,

   StateNum,

   StateSize = 256 //do not modify
};

char KeyboardState[StateNum][StateSize] = { 1 };
struct CMouseControllerState MouseState[StateNum] = { 1 };

See Demo Plugin 1 for full example.

  • OSDText symbol can be used to display text on screen:
enum
{
    OSDStringNum = 10,
    OSDStringSize = 255 //do not modify
};

char OSDText[OSDStringNum][OSDStringSize] = { 1 };
...
npf_snprintf(OSDText[0], 255, "Cam Pos: %s %s %s", pos_x, pos_y, pos_z);
strcpy(OSDText[1], "This is test message");

Strings amount can be custom (10 in the example code), but the length(255) is hardcoded, do to change it.

See Demo Plugin 1 for full example.

  • Demo Plugin 1 is compatible with GTAVCS [SLUS-21590]. It renders few coronas at the beginning of the game, skips intro, displays some messages using on screen overlay and adds possibility to control player with WASD keyboard keys, and shoot weapon with left mouse button:

  • Demo Plugin 2 is for Splinter Cell Double Agent [SLUS-21356], it makes the game's aspect ratio adjust to emulator's resolution via redirecting code to plugin's function:

  • Demo Plugin 3 is for Mortal Kombat: Deception [SLES-52705], disables intro movies and makes Konquest protagonist always use young model: