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Empty .usmap generated when run against Nightingale #30

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mikey-wotton opened this issue Feb 24, 2024 · 1 comment
Open

Empty .usmap generated when run against Nightingale #30

mikey-wotton opened this issue Feb 24, 2024 · 1 comment

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@mikey-wotton
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mikey-wotton commented Feb 24, 2024

Using RemoteDLL to inject UnrealMappingsDumper.dll causes the below terminal output and a 1kb .usmap file which seems largely empty. (Attached, had to zip it to allow uploading to Github).

Mappings.zip

Nightingale is using Unreal 5.3.2 and only came out last week so could be a new version issue?

Terminal output:
[=] Unreal Mappings Dumper created by OutTheShade
[=] Detected Unreal Engine version 5.300000
[=] Detected game NWXClient-Win64-Shipping.exe
[=] Could not grab dynamic offsets. Just gonna use the hardcoded ones.
[=] Successfully generated mappings file in 0.67 ms

@666holymolly
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666holymolly commented Feb 25, 2024

if you find a solution could u please share mapping files? i would like to do it myself but probably it will be hard to me since i know almsot nothing about programming or nothing related and i dont even get how to use this unrealmappingdumper.dll thing atm :/ tysm in advance

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