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Releases: TheLX5/Archipelago

Mega Man X3 v1.0.0

14 May 00:30
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Info

  • Works on a 1.0 US ROM or the US LC version
    • US MD5: cfe8c11f0dce19e4fa5f3fd75775e47c
    • LC MD5: ff683b75e75e9b59f0c713c7512a016b
  • EnergyLink support via Client commands (run /help)

Changelog

New features

  • Added boss weakness randomization options
    • Can shuffle every boss weakness
    • Can also shuffle uncharged/charged versions of weapons via the chaotic sets
      • The chaotic set makes every weapon charge level a separate weakness instead of keeping them together, meaning that a boss can be weak to Charged Frost Shield but not its uncharged version.
  • Added boss weakness strictness options
    • Can be set to allow the following:
      • Not Strict: Anything can damage the boss
      • Weakness + Buster: Buster and the boss' weakness can damage the boss
      • Weakness + Upgraded Buster: Only upgraded buster shots and its weakness can damage the boss
      • Only Weakness: Only the weakness can damage the boss
    • Z-Saber effectiveness is adjusted on each option (100%, 50%, 37.5%, 25% of its original damage respectively)
  • Added an option to shuffle every boss' max HP (only applies to those with a HP bar)
  • Added an option to change how much HP you can start with (1-32 HP)
    • HP can go beyond 32HP, but it might have graphical issues during gameplay/pause menu
    • Max HP capped at 56 HP due to graphical issues
  • Added an option to change how much HP each heart tank gives (1-8 HP)
  • Added a feature to the first helmet upgrade where it will allow the player to teleport to certain checkpoints in any stage they have access to, even if they haven't reached such checkpoints yet
  • Added an option to unlock Dr. Doppler's Lab levels 1-3 automatically after gaining access to Dr. Doppler's Lab
    • The fourth lab is unlocked after completing every Lab level
  • Added a way to select which Dr. Doppler's Lab you can enter
  • Added a way to select if Bit/Byte would appear in a level
    • This is mostly useful for logic, but also lets the player explore more levels they might receive and wish to not be blocked by Bit/Byte waiting in their arena
  • Both boss doors at Dr. Doppler's Lab 1 are now available at the same time
  • Added Weapon Energy refills to the item pool
    • Unlike HP and 1-Ups, these don't get saved on a queue and are immediately wasted
  • Added Weapon Energy refills support to EnergyLink
    • Autorefill for weapons doesn't exist
  • Changed Progressive Third Armor <piece> names to <piece> Upgrade to match MMX1

Fixes

  • Fixed Blast Hornet's capsule not accounting for a leg upgrade

Mega Man X3 v0.2.5

26 Apr 07:10
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Info

  • Works on a 1.0 US ROM or the US LC version
    • US MD5: cfe8c11f0dce19e4fa5f3fd75775e47c
    • LC MD5: ff683b75e75e9b59f0c713c7512a016b
  • EnergyLink support via Client commands (run /help)

Changelog

  • Added an option to disable X's ability to charge shots
    • This adds an additional Progressive Third Armor Arms item to let X charge shots again
  • Reworked logic to not expect players to finish a level without beating a boss without its weakness
  • Forced a Stage Access upon defeating Maoh and going to the stage select screen
    • This won't be applied if you have a Stage Access (excluding Vile and Doppler) in your starting inventory
  • Made Bit and Byte be forced to appear according to the set value in the options
  • Allow several options to have 0 as their value
  • Halved energy deposits to EnergyLink's pool from pickups
  • Several name changes to match X1's
  • Fixed Sub Tank and Heart Tank location groups

Mega Man X v0.1.4

25 Apr 04:23
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Info

  • Works on a 1.0 US ROM or the US LC version
    • 1.0 US MD5: a10071fa78554b57538d0b459e00d224
    • LC MD5: f1dfbbcdc3d8cdeafa4b4b9aa51a56d6
  • EnergyLink support via Client commands (run /help)

Changes

  • Added an option to disable X's ability to charge shots
    • This adds an additional Arms Upgrade item to let X charge shots again
    • Thanks Silvris for the code & pointers for this one
  • Removed all the anti-tamper & anti-piracy measures
    • Thanks Silvris for the pointers for this one
  • Fixed Flame Mammoth's stage not correctly tracking Chill Penguin's defeat

Mega Man X v0.1.3

24 Apr 04:26
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Info

  • Works on a 1.0 US ROM or the US LC version
    • 1.0 US MD5: a10071fa78554b57538d0b459e00d224
    • LC MD5: f1dfbbcdc3d8cdeafa4b4b9aa51a56d6
  • EnergyLink support via Client commands (run /help)

Changes

  • Made the Stage Access item pool code smarter when using start_inventory or start_inventory_from_pool
  • Added a missing location in Storm Eagle

Mega Man X v0.1.2

23 Apr 22:05
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Info

  • Works on a 1.0 US ROM or the US LC version
    • 1.0 US MD5: a10071fa78554b57538d0b459e00d224
    • LC MD5: f1dfbbcdc3d8cdeafa4b4b9aa51a56d6
  • EnergyLink support via Client commands (run /help)

Changes

  • Added an option to allow more than one condition in Sigma's Fortress unlock
  • Allowed Sigma's options to be set to 0 in order to be marked as fulfilled
  • Fixed Sub Tank locations not working after having 4 Sub Tanks

Mega Man X v0.1.1

23 Apr 05:23
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Info

  • Works on a 1.0 US ROM or the US LC version
    • 1.0 US MD5: a10071fa78554b57538d0b459e00d224
    • LC MD5: f1dfbbcdc3d8cdeafa4b4b9aa51a56d6
  • EnergyLink support via Client commands (run /help)

Changes

  • Fixed Storm Eagle's capsule not giving a check

Mega Man X v0.1.0

23 Apr 01:45
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Initial release

Info

  • Works on a 1.0 US ROM or the US LC version
    • 1.0 US MD5: a10071fa78554b57538d0b459e00d224
    • LC MD5: f1dfbbcdc3d8cdeafa4b4b9aa51a56d6
  • EnergyLink support via Client commands (run /help)

Mega Man X3 v0.2.4

07 Apr 22:41
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Changelog

Fixes

  • Bit & Byte access rules no longer use Weapon count instead of Maverick Medal count
  • Hawk Ride armor access rules now require a leg upgrade
    • It still requires either (Frost Shield & Arm Upgrade) | Frog Armor
  • Neon Tiger's capsule access rules now requires a leg upgrade
    • It still requires Tornado Fang

Mega Man X3 v0.2.3

07 Apr 20:17
5e57920
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Changelog

Fixes

  • If Dr. Doppler's Lab 3 rematch count is set to 0 those locations aren't considered during generation
    • Setting it to 1 or more it'll enable all locations to be checks
  • EnergyLink no longer deposits energy into the pool if the user disabled it

Mega Man X3 v0.2.2

07 Apr 06:53
5e57920
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Changelog

Fixes

  • Removed debug feature that gave the player infinite HP