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Issue with Pixelmon and TerraForged using /locate #205

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Decent60 opened this issue Mar 29, 2023 · 0 comments
Open

Issue with Pixelmon and TerraForged using /locate #205

Decent60 opened this issue Mar 29, 2023 · 0 comments
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1.16.x Specific to the 1.16 version of the mod

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@Decent60
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Decent60 commented Mar 29, 2023

Description

When using Pixelmon and TerraForged with BiomeOPlenty or Oh The Biomes You Will Go, locating structures with /locate does not always give you the proper coordinates/teleportation. 9/10 chance you're teleporting to the wrong location with BiomesOPlenty and 3/5 of the time with BYG. Minecraft structures work 100% of the time (including a jungle pyramid found in the middle of the ocean). It can be off by as little as 120 blocks or 300 blocks.

Steps to Reproduce

  1. Install TerraForged and BiomesOPlenty mods
  2. Create a new world and use "level-type=terraforged"
  3. Load up and do /locate pixelmon:badlands_den and /locate pixelmon:spear_pillar
  4. Notice that you're not near any of them and have to search for them.

Mods Involved

[x] Pixelmon 1.16.5-9.1.3-universal
[x] TerraForged 0.2.16
[x] BiomesOPlenty 1.16.5-13.1.0.477-universal

Reported on both Pixelmon Bug Tracker and here.
https://pixelmonmod.com/tracker.php?p=2&t=20268

@Decent60 Decent60 added the 1.16.x Specific to the 1.16 version of the mod label Mar 29, 2023
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