You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm working on a custom capacitor mod for Minecraft using the EnderIO API, but I'm running into a few issues. I have a basic understanding of the EnderIO API and am trying to implement a custom capacitor item that uses CapacitorData, CapacitorModifier, and CapacitorScalable from the available API. However, I'm facing some challenges when it comes to:
The Issues:
How to Interact with Machines or Blocks Using Custom Capacitors:
I'm trying to create an item (CustomCapacitorItem) that will interact with machines or block entities. In the EnderIO API, there is no clear interface (like CapacitorInstallable) to handle this interaction. I tried overriding the onItemUseFirst method in my capacitor item, but I'm not sure how to correctly check if the capacitor should interact with a block entity or machine.
Question: How can I implement custom interactions with machines or blocks using the capacitor item without a predefined CapacitorInstallable interface? Should I be checking for a specific block type or entity, or is there a better approach to handle this?
Displaying Capacitor Modifiers and Custom Names:
I want the capacitor item to display its name based on its CapacitorData, including information about the base value and any applied modifiers like ENERGY_CAPACITY or ENERGY_USE.
Question: How can I efficiently display a capacitor's name with its base value and modifiers? I'm already using getName() and checking the CapacitorData for modifiers, but the logic feels a bit scattered. Is there a better or more standardized way to handle this in EnderIO?
Scaling Capacitor Behavior (Energy Capacity and Use):
I'm implementing CapacitorScalable for my capacitor item to adjust energy capacity and usage dynamically. Right now, I’m just scaling based on the base value of the capacitor, but I’d like to know if there are any best practices or specific methods in the EnderIO API for doing more complex scaling of energy-related attributes.
Question: How should I properly implement dynamic scaling of energy attributes (capacity, use) based on the capacitor’s base value or modifiers? Are there any examples or resources that can help me achieve more flexible scaling behavior?
What I've Tried:
I’ve overridden the onItemUseFirst method to try and interact with block entities, but I'm not sure how to handle different types of block entities that could potentially accept capacitors.
For the name display, I’ve created a custom name string that includes base values and modifiers, but I'm not sure if my logic is the most efficient or correct.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
Hi everyone,
I'm working on a custom capacitor mod for Minecraft using the EnderIO API, but I'm running into a few issues. I have a basic understanding of the EnderIO API and am trying to implement a custom capacitor item that uses CapacitorData, CapacitorModifier, and CapacitorScalable from the available API. However, I'm facing some challenges when it comes to:
The Issues:
How to Interact with Machines or Blocks Using Custom Capacitors:
I'm trying to create an item (CustomCapacitorItem) that will interact with machines or block entities. In the EnderIO API, there is no clear interface (like CapacitorInstallable) to handle this interaction. I tried overriding the onItemUseFirst method in my capacitor item, but I'm not sure how to correctly check if the capacitor should interact with a block entity or machine.
Question: How can I implement custom interactions with machines or blocks using the capacitor item without a predefined CapacitorInstallable interface? Should I be checking for a specific block type or entity, or is there a better approach to handle this?
Displaying Capacitor Modifiers and Custom Names:
I want the capacitor item to display its name based on its CapacitorData, including information about the base value and any applied modifiers like ENERGY_CAPACITY or ENERGY_USE.
Question: How can I efficiently display a capacitor's name with its base value and modifiers? I'm already using getName() and checking the CapacitorData for modifiers, but the logic feels a bit scattered. Is there a better or more standardized way to handle this in EnderIO?
Scaling Capacitor Behavior (Energy Capacity and Use):
I'm implementing CapacitorScalable for my capacitor item to adjust energy capacity and usage dynamically. Right now, I’m just scaling based on the base value of the capacitor, but I’d like to know if there are any best practices or specific methods in the EnderIO API for doing more complex scaling of energy-related attributes.
Question: How should I properly implement dynamic scaling of energy attributes (capacity, use) based on the capacitor’s base value or modifiers? Are there any examples or resources that can help me achieve more flexible scaling behavior?
What I've Tried:
I’ve overridden the onItemUseFirst method to try and interact with block entities, but I'm not sure how to handle different types of block entities that could potentially accept capacitors.
For the name display, I’ve created a custom name string that includes base values and modifiers, but I'm not sure if my logic is the most efficient or correct.
Beta Was this translation helpful? Give feedback.
All reactions