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boundary.h
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#ifndef BOUNDARY_2D_H
#define BOUNDARY_2D_H
struct bbData{
int size;
int *node;
public:
bbData(){size=0;node=NULL;}
bbData(int size_){
size = size_;
node = new int[size];
}
bbData& operator=(const bbData& rhs){
if (this !=&rhs){
delete [] node;
size = rhs.size;
node = new int[size];
for (int i=0;i<size;i++)
node[i]=rhs.node[i];
}
return *this;
}
~bbData(){
delete [] node;
}
};
struct velData{
int size;
int norm[2];
int *node;
double *ux, *uy;
public:
velData(){size=0;
norm[0]=0;norm[1]=0;
node =NULL; ux=NULL; uy=NULL;}
velData(int size_){
size = size_;
node = new int[size];
ux = new double[size];
uy = new double[size];
}
velData& operator=(const velData& rhs){
if (this !=&rhs){
delete [] node;
delete [] ux;
delete [] uy;
size = rhs.size;
norm[0]=rhs.norm[0]; norm[1]=rhs.norm[1];
node = new int[size];
ux = new double[size];
uy = new double[size];
for (int i=0;i<size;i++){
node[i]=rhs.node[i];
ux[i]=rhs.ux[i];
uy[i]=rhs.uy[i];
}
}
return *this;
}
~velData(){
delete [] node;
delete [] ux;
delete [] uy;
}
};
struct openData{
int size;
int norm[2];
int *node;
int *nodeNext;
public:
openData(){size=0;
norm[0]=0;norm[1]=0;
node=NULL;nodeNext=NULL;
}
openData(int size_){
size = size_;
node = new int[size];
nodeNext = new int[size];
}
openData& operator=(const openData& rhs){
if (this !=&rhs){
delete [] node;
delete [] nodeNext;
size = rhs.size;
norm[0]=rhs.norm[0]; norm[1]=rhs.norm[1];
node = new int[size];
nodeNext = new int[size];
for (int i=0;i<size;i++){
node[i]=rhs.node[i];
nodeNext[i]=rhs.nodeNext[i];
}
}
return *this;
}
~openData(){
delete [] node;
delete [] nodeNext;
}
};
void bounceBack(double* f, void* selfData);
// ZouHe velocity boundaries on upper, lower, left and right
// boundaries
void leftZouHe (double* f, void* selfData);
void rightZouHe (double* f, void* selfData);
void upperZouHe (double* f, void* selfData);
void lowerZouHe (double* f, void* selfData);
void leftOpen (double* f, void* selfData);
void rightOpen (double* f, void* selfData);
void upperOpen (double* f, void* selfData);
void lowerOpen (double* f, void* selfData);
/*
struct BC{
int size;
int norm[2];
int *node;
double *ux, *uy;
funType dynf;
public:
BC(){
size = 2;
norm[0]=0;
norm[1]=0;
node = new int[size];
ux = new double[size];
uy = new double[size];
for (int i=0;i<size;i++){
node[i]=0;ux[i]=0;uy[i]=0;
// node[i]=i;ux[i]=i;uy[i]=i;
}
}
BC(const int size_){
size = size_;
norm[0]=0;
norm[1]=0;
node = new int[size];
ux = new double[size];
uy = new double[size];
for (int i=0;i<size;i++){
node[i]=0;ux[i]=0;uy[i]=0;
//node[i]=size;ux[i]=size;uy[i]=size;
}
dynf = 0;
}
~BC(){
delete [] node;
delete [] ux;
delete [] uy;
std::cout<<"destructed"<<std::endl;
}
BC& operator=(const BC& rhs){
if (this !=&rhs){
delete [] node;
delete [] ux;
delete [] uy;
size = rhs.size;
node = new int[size];
ux = new double[size];
uy = new double[size];
for (int i=0;i<size;i++){
node[i]=rhs.node[i];
ux[i]=rhs.ux[i];
uy[i]=rhs.uy[i];
}
dynf = rhs.dynf;
}
return *this;
}
};
*/
/*
void bounceBack(double* f, int id, void* selfData);
// ZouHe velocity boundaries on upper, lower, left and right
// boundaries
void leftZouHe (double* f, int id, void* selfData);
void rightZouHe (double* f, int id, void* selfData);
void upperZouHe (double* f, int id, void* selfData);
void lowerZouHe (double* f, int id, void* selfData);
void rightOpen (double* f, int id, void* selfData);
*/
/*template <class T>
void velocityZouHe(double *f, int id, void*selfData);
*/
//void velocityZouHe(double* f, int id, int *n, void* selfData);
#endif