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Size of ENIT 16 bytes (Fallout 3) struct ENIT { uint32_t type; uint8_t unused[8]; uint8_t Flag; uint8_t unused[3]; };
enum TYPE { Unknown0 = 0x00, Unknown1 = 0x01, Weapon = 0x02, Apparel = 0x03 };
enum FLAGS { NoAutoCalculate = 0x01, HideEffect = 0x04 };
The text was updated successfully, but these errors were encountered:
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Size of ENIT 16 bytes (Fallout 3)
struct ENIT
{
uint32_t type;
uint8_t unused[8];
uint8_t Flag;
uint8_t unused[3];
};
enum TYPE
{
Unknown0 = 0x00,
Unknown1 = 0x01,
Weapon = 0x02,
Apparel = 0x03
};
enum FLAGS
{
NoAutoCalculate = 0x01,
HideEffect = 0x04
};
The text was updated successfully, but these errors were encountered: