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----------[ Variables ]----------
local players = game:GetService("Players");
local localPlayer = players.LocalPlayer;
local localCharacter = localPlayer.Character;
local localHumanoid = localCharacter.Humanoid;
local root = localHumanoid.RootPart;
local runService = game:GetService("RunService");
local starterGui = game:GetService("StarterGui");
local heartBeat = runService.Heartbeat;
-----------------------------------
----------[ Settings ]----------
_G.settings = {
speed = 0.25,
mode = 1,
player = localPlayer.Name,
customBodyPartPos = false
};
----------------------------------
----------[ Custom ]----------
_G.customPositions = {
leftArm = Vector3.new(-0.5, 0, -0.75),
rightArm = Vector3.new(0.5, 0, -0.75),
leftLeg = Vector3.new(0, 0, 0),
rightLeg = Vector3.new(0, 0, 0),
torso = Vector3.new(0, 0, 0),
head = Vector3.new(0, 0, 0),
};
_G.customOrientations = {
leftArm = Vector3.new(45, 0, -30),
rightArm = Vector3.new(45, 0, 30),
leftLeg = Vector3.new(0, 0, 0),
rightLeg = Vector3.new(0, 0, 0),
torso = Vector3.new(0, 0, 0),
head = Vector3.new(0, 0, 0)
};
------------------------------
----------[ Base ]----------
local basePositions = {
leftArm = Vector3.new(1.5, 0, 0),
rightArm = Vector3.new(-1.5, 0, 0),
leftLeg = Vector3.new(0.5, -2, 0),
rightLeg = Vector3.new(-0.5, -2, 0),
torso = Vector3.new(0, 0, 0),
head = Vector3.new(0, 1, 0),
};
local baseOrientations = {
leftArm = Vector3.new(0, 0, 0),
rightArm = Vector3.new(0, 0, 0),
leftLeg = Vector3.new(0, 0, 0),
rightLeg = Vector3.new(0, 0, 0),
torso = Vector3.new(0, 0, 0),
head = Vector3.new(0, 0, 0)
};
------------------------------
local hatAttachments = {};
local bodyPartPosConnection
local hatConnection
local function startMain()
----------[ Main function ]----------
----------[ Netless ]----------
local netlessConnection
for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
netlessConnection = game:GetService("RunService").Heartbeat:connect(function()
v.Velocity = Vector3.new(-30, 0, 0)
v.Massless = true
end)
end
end
---------------------------------
if not players:FindFirstChild(_G.settings.player) or not players:FindFirstChild(_G.settings.player).Character then
_G.settings.player = localplayer
end
localCharacter = localPlayer.Character;
localHumanoid = localCharacter.Humanoid;
root = localHumanoid.RootPart;
task.spawn(function()
for i,v in pairs(localCharacter:GetDescendants()) do
if v:IsA("SpecialMesh") and v.Parent.Name ~= "Head" then
v:Destroy();
end;
end;
end)
local parts = {};
local hatParts = {};
local bodyParts = {};
for i,v in pairs(localCharacter:GetDescendants()) do
if v.Name == "Handle" then
table.insert(hatParts, v);
table.insert(parts, v);
end;
-- if #hatParts == 9 then
-- break
-- end
if v.Name == "Left Arm" then
table.insert(bodyParts, v);
table.insert(parts, v);
end;
if v.Name == "Right Arm" then
table.insert(bodyParts, v);
table.insert(parts, v);
end;
-- if v.Name == "Left Leg" then
-- table.insert(bodyParts, v);
-- table.insert(parts, v);
-- end;
-- if v.Name == "Right Leg" then
-- table.insert(bodyParts, v);
-- table.insert(parts, v);
-- end;
end;
-------------------------------------------
----------[ Body Part Manipulation ]----------
--[[ DISABLED DUE TO REJECTCHARACTERDELETIONS
local bodyAttachments = {};
local bodyAttachmentsOne = {};
for i, v in pairs(bodyParts) do
local attachment1 = Instance.new("Attachment", v);
-- local attachment2 = Instance.new("Attachment", root);
local attachment2 = Instance.new("Attachment", players:FindFirstChild(_G.settings.player).Character.Humanoid.RootPart);
attachment2.Position = Vector3.new(0,-5,0);
local alignPosition = Instance.new("AlignPosition");
alignPosition.Parent = v;
alignPosition.MaxForce = math.huge;
alignPosition.MaxVelocity = math.huge;
alignPosition.Responsiveness = math.huge;
alignPosition.Attachment0 = attachment1;
alignPosition.Attachment1 = attachment2;
local alignOrientation = Instance.new("AlignOrientation");
alignOrientation.Parent = v;
alignOrientation.MaxAngularVelocity = math.huge;
alignOrientation.MaxTorque = math.huge;
alignOrientation.Responsiveness = math.huge;
alignOrientation.Attachment0 = attachment1;
alignOrientation.Attachment1 = attachment2;
bodyAttachmentsOne[i] = attachment1;
bodyAttachments[i] = attachment2;
if v.Name == "Left Arm" then
attachment2.Position = basePositions.leftArm + _G.customPositions.leftArm;
attachment2.Orientation = baseOrientations.leftArm + _G.customOrientations.leftArm;
end;
if v.Name == "Right Arm" then
attachment2.Position = basePositions.rightArm + _G.customPositions.rightArm;
attachment2.Orientation = baseOrientations.rightArm + _G.customOrientations.rightArm;
end;
if v.Name == "Left Leg" then
attachment2.Position = basePositions.leftLeg + _G.customPositions.leftLeg;
attachment2.Orientation = baseOrientations.leftLeg + _G.customOrientations.leftLeg;
end;
if v.Name == "Right Leg" then
attachment2.Position = basePositions.rightLeg + _G.customPositions.rightLeg;
attachment2.Orientation = baseOrientations.rightLeg + _G.customOrientations.rightLeg;
end;
bodyPartPosConnection = heartBeat:Connect(function()
if _G.settings.customBodyPartPos == true then
for i, attachment in pairs(bodyAttachmentsOne) do
local attachmentTwo = bodyAttachments[i]
if attachment.Parent.Name == "Left Arm" then
attachmentTwo.Position = basePositions.leftArm + _G.customPositions.leftArm;
attachmentTwo.Orientation = baseOrientations.leftArm + _G.customOrientations.leftArm;
elseif attachment.Parent.Name == "Right Arm" then
attachmentTwo.Position = basePositions.rightArm + _G.customPositions.rightArm;
attachmentTwo.Orientation = baseOrientations.rightArm + _G.customOrientations.rightArm;
elseif attachmentTwo.Parent.Name == "Left Leg" then
attachmentTwo.Position = basePositions.leftLeg + _G.customPositions.leftLeg;
attachmentTwo.Orientation = baseOrientations.leftLeg + _G.customOrientations.leftLeg;
elseif attachmentTwo.Parent.Name == "Right Leg" then
attachmentTwo.Position = basePositions.rightLeg + _G.customPositions.rightLeg;
attachmentTwo.Orientation = baseOrientations.rightLeg + _G.customOrientations.rightLeg;
end;
end
else
for i, attachment in pairs(bodyAttachmentsOne) do
attachmentTwo = bodyAttachments[i]
if attachment.Parent.Name == "Left Arm" then
attachmentTwo.Position = basePositions.leftArm
attachmentTwo.Orientation = baseOrientations.leftArm
end;
if attachment.Parent.Name == "Right Arm" then
attachmentTwo.Position = basePositions.rightArm
attachmentTwo.Orientation = baseOrientations.rightArm
end;
if attachment.Parent.Name == "Left Leg" then
attachmentTwo.Position = basePositions.leftLeg
attachmentTwo.Orientation = baseOrientations.leftLeg
end;
if attachment.Parent.Name == "Right Leg" then
attachmentTwo.Position = basePositions.rightLeg
attachmentTwo.Orientation = baseOrientations.rightLeg
end;
end
end
end)
v:BreakJoints();
end;
------------------------------------------------
--]]
----------[ Hat Manipulation ]----------
hatAttachments = {};
for i,v in pairs(hatParts) do
local attachment1 = Instance.new("Attachment", v);
-- local attachment2 = Instance.new("Attachment", root);
local attachment2 = Instance.new("Attachment", players:FindFirstChild(_G.settings.player).Character.Humanoid.RootPart);
attachment2.Position = Vector3.new(0,-5,0);
local alignPosition = Instance.new("AlignPosition");
alignPosition.Parent = v;
alignPosition.MaxForce = math.huge;
alignPosition.MaxVelocity = math.huge;
alignPosition.Responsiveness = math.huge;
alignPosition.Attachment0 = attachment1;
alignPosition.Attachment1 = attachment2;
local alignOrientation = Instance.new("AlignOrientation");
alignOrientation.Parent = v;
alignOrientation.MaxAngularVelocity = math.huge;
alignOrientation.MaxTorque = math.huge;
alignOrientation.Responsiveness = math.huge;
alignOrientation.Attachment0 = attachment1;
alignOrientation.Attachment1 = attachment2;
hatAttachments[i] = attachment2;
hatConnection = heartBeat:Connect(function()
attachment2.Parent = players:FindFirstChild(_G.settings.player).Character.Humanoid.RootPart
end)
v:BreakJoints();
end;
hatAttachments[1].Position = Vector3.new(-0.55, -1.5, -1);
hatAttachments[2].Position = Vector3.new(0.55, -1.5, -1);
-- hatAttachments[1].Position = Vector3.new(-0.55, 0.3, -1);
-- hatAttachments[2].Position = Vector3.new(0.55, 0.3, -1);
end
task.spawn(function()
local z = 0;
while task.wait() do
if _G.settings.mode == 1 then
if z < 2 then
z += 1*_G.settings.speed ;
else
z = 0;
end;
elseif _G.settings.mode == 2 then
if z < 2 then
z += 1*_G.settings.speed ;
else
task.wait(0.5);
z = 0;
end;
end
for x,y in pairs(hatAttachments) do
if x == 1 or x == 2 then continue end
hatAttachments[x].Position = Vector3.new(0, -1, -x-z+3);
end;
end
end)
------------------------------------------
----------[ GUI FUNCTIONS ]----------
local function getPlayerByPlayerName(name)
if name then
name = name:lower()
for i, v in ipairs(players:GetPlayers()) do
if string.lower(string.sub(v.Name, 1, #name)) == name then
return v
end
if string.lower(string.sub(v.DisplayName, 1, #name)) == name then
return v
end
end
for i, v in ipairs(players:GetPlayers()) do
if string.match(v.Name:lower(), name) then
return v
end
if string.match(v.DisplayName:lower(), name) then
return v
end
end
end
end
local function getTargetPlayer(name) -- try to get a target player from the name
local target
if name == " " or name == "" then
-- if target player isn't specified, use the localplayer
target = localPlayer
return target
end
local matchingPlayer = getPlayerByPlayerName(name)
if name:lower() == "me" then
target = localPlayer
return target
elseif name:lower() == "random" then
local playerTable = players:GetPlayers()
target = playerTable[math.random(#playerTable)]
return target
elseif matchingPlayer then
target = matchingPlayer
return target
end
target = localPlayer
return target
end
------------------------------------------
----------[ Events ]----------
localHumanoid.Died:Connect(function()
bodyPartPosConnection:Disconnect()
netlessConnection:Disconnect()
hatConnection:Disconnect()
end)
------------------------------------------
-- Gui to Lua
-- Version: 3.2
-- Instances:
local benis = Instance.new("ScreenGui")
local Commands = Instance.new("Frame")
local Container = Instance.new("Frame")
local UICorner = Instance.new("UICorner")
local UIGradient = Instance.new("UIGradient")
local TextButton = Instance.new("TextButton")
local UICorner_2 = Instance.new("UICorner")
local TextLabel = Instance.new("TextLabel")
local UICorner_3 = Instance.new("UICorner")
local TextLabel_2 = Instance.new("TextLabel")
local TextBox = Instance.new("TextBox")
local UICorner_4 = Instance.new("UICorner")
local TextLabel_3 = Instance.new("TextLabel")
local UICorner_5 = Instance.new("UICorner")
local TextLabel_4 = Instance.new("TextLabel")
local TextBox_2 = Instance.new("TextBox")
local UICorner_6 = Instance.new("UICorner")
local Topbar = Instance.new("Frame")
local Icon = Instance.new("ImageLabel")
local Exit = Instance.new("TextButton")
local ImageLabel = Instance.new("ImageLabel")
local Minimize = Instance.new("TextButton")
local ImageLabel_2 = Instance.new("ImageLabel")
local TopBar = Instance.new("Frame")
local ImageLabel_3 = Instance.new("ImageLabel")
local ImageLabel_4 = Instance.new("ImageLabel")
local Title = Instance.new("TextLabel")
local UICorner_7 = Instance.new("UICorner")
local UIGradient_2 = Instance.new("UIGradient")
--Properties:
benis.Name = "benis"
benis.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
benis.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
benis.ResetOnSpawn = false
Commands.Name = "Commands"
Commands.Parent = benis
Commands.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Commands.BackgroundTransparency = 0.140
Commands.BorderColor3 = Color3.fromRGB(139, 139, 139)
Commands.BorderSizePixel = 0
Commands.Position = UDim2.new(0.222225085, 0, 0.349429816, 0)
Commands.Size = UDim2.new(0, 259, 0, 246)
Commands.Active = true
Commands.Draggable = true
Container.Name = "Container"
Container.Parent = Commands
Container.AnchorPoint = Vector2.new(0.5, 1)
Container.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Container.BackgroundTransparency = 0.500
Container.BorderColor3 = Color3.fromRGB(255, 255, 255)
Container.BorderSizePixel = 0
Container.ClipsDescendants = true
Container.Position = UDim2.new(0.5, 0, 1, -5)
Container.Size = UDim2.new(1, -10, 1.01153851, -30)
UICorner.CornerRadius = UDim.new(0, 9)
UICorner.Parent = Container
UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(12, 4, 20)), ColorSequenceKeypoint.new(0.50, Color3.fromRGB(12, 4, 20)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(12, 4, 20))}
UIGradient.Parent = Container
TextButton.Parent = Container
TextButton.BackgroundColor3 = Color3.fromRGB(12, 4, 20)
TextButton.Position = UDim2.new(0.154723391, 0, 0.0685436428, 0)
TextButton.Size = UDim2.new(0, 170, 0, 28)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Active the PP"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextSize = 20.000
TextButton.TextWrapped = true
UICorner_2.Parent = TextButton
TextLabel.Parent = Container
TextLabel.BackgroundColor3 = Color3.fromRGB(12, 4, 20)
TextLabel.Position = UDim2.new(0.030450169, 0, 0.265035599, 0)
TextLabel.Size = UDim2.new(0, 235, 0, 25)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = ""
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextSize = 14.000
UICorner_3.Parent = TextLabel
TextLabel_2.Parent = TextLabel
TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.BackgroundTransparency = 1.000
TextLabel_2.Position = UDim2.new(0.0723404288, 0, 0.0533337407, 0)
TextLabel_2.Size = UDim2.new(0, 64, 0, 23)
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "Target name"
TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_2.TextSize = 14.000
TextBox.Parent = TextLabel
TextBox.BackgroundColor3 = Color3.fromRGB(7, 3, 11)
TextBox.Position = UDim2.new(0.46808511, 0, 0.159999996, 0)
TextBox.Size = UDim2.new(0, 106, 0, 17)
TextBox.Font = Enum.Font.SourceSans
TextBox.Text = ""
TextBox.TextColor3 = Color3.fromRGB(255, 255, 255)
TextBox.TextSize = 14.000
UICorner_4.Parent = TextBox
TextLabel_3.Parent = Container
TextLabel_3.BackgroundColor3 = Color3.fromRGB(12, 4, 20)
TextLabel_3.Position = UDim2.new(0.030450169, 0, 0.402123004, 0)
TextLabel_3.Size = UDim2.new(0, 235, 0, 25)
TextLabel_3.Font = Enum.Font.SourceSans
TextLabel_3.Text = ""
TextLabel_3.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.TextSize = 14.000
UICorner_5.Parent = TextLabel_3
TextLabel_4.Parent = TextLabel_3
TextLabel_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_4.BackgroundTransparency = 1.000
TextLabel_4.Position = UDim2.new(0.0723404288, 0, 0.0533337407, 0)
TextLabel_4.Size = UDim2.new(0, 35, 0, 23)
TextLabel_4.Font = Enum.Font.SourceSans
TextLabel_4.Text = "Speed"
TextLabel_4.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_4.TextSize = 14.000
TextBox_2.Parent = TextLabel_3
TextBox_2.BackgroundColor3 = Color3.fromRGB(7, 3, 11)
TextBox_2.Position = UDim2.new(0.46808511, 0, 0.159999996, 0)
TextBox_2.Size = UDim2.new(0, 106, 0, 17)
TextBox_2.Font = Enum.Font.SourceSans
TextBox_2.Text = ""
TextBox_2.TextColor3 = Color3.fromRGB(255, 255, 255)
TextBox_2.TextSize = 14.000
UICorner_6.Parent = TextBox_2
Topbar.Name = "Topbar"
Topbar.Parent = Commands
Topbar.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Topbar.BackgroundTransparency = 1.000
Topbar.Size = UDim2.new(1, 0, 0, 25)
Icon.Name = "Icon"
Icon.Parent = Topbar
Icon.AnchorPoint = Vector2.new(0, 0.5)
Icon.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Icon.BackgroundTransparency = 1.000
Icon.Position = UDim2.new(0, 10, 0.5, 0)
Icon.Size = UDim2.new(0, 13, 0, 13)
Icon.Image = "rbxgameasset://Images/menuIcon"
Exit.Name = "Exit"
Exit.Parent = Topbar
Exit.BackgroundColor3 = Color3.fromRGB(12, 4, 20)
Exit.BackgroundTransparency = 0.500
Exit.BorderSizePixel = 0
Exit.Position = UDim2.new(0.996138811, -42, -0.0800012201, 2)
Exit.Size = UDim2.new(-0.0359999985, 40, 0.994000018, -10)
Exit.Font = Enum.Font.Gotham
Exit.Text = "X"
Exit.TextColor3 = Color3.fromRGB(255, 255, 255)
Exit.TextSize = 13.000
ImageLabel.Parent = Exit
ImageLabel.BackgroundColor3 = Color3.fromRGB(36, 36, 36)
ImageLabel.BackgroundTransparency = 1.000
ImageLabel.Position = UDim2.new(1.00000012, 0, 0, 0)
ImageLabel.Size = UDim2.new(0, 8, 0, 14)
ImageLabel.Image = "http://www.roblox.com/asset/?id=8650484523"
ImageLabel.ImageColor3 = Color3.fromRGB(12, 4, 20)
ImageLabel.ImageTransparency = 0.500
Minimize.Name = "Minimize"
Minimize.Parent = Topbar
Minimize.BackgroundColor3 = Color3.fromRGB(12, 4, 20)
Minimize.BackgroundTransparency = 0.500
Minimize.BorderSizePixel = 0
Minimize.Position = UDim2.new(1.01254416, -69, -0.0800036639, 2)
Minimize.Size = UDim2.new(-0.00933771208, 26, 0.994256616, -10)
Minimize.Font = Enum.Font.Gotham
Minimize.Text = "-"
Minimize.TextColor3 = Color3.fromRGB(255, 255, 255)
Minimize.TextSize = 13.000
ImageLabel_2.Parent = Minimize
ImageLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel_2.BackgroundTransparency = 1.000
ImageLabel_2.Position = UDim2.new(-0.400999993, 0, 0, 0)
ImageLabel_2.Size = UDim2.new(0, 9, 0, 14)
ImageLabel_2.Image = "http://www.roblox.com/asset/?id=10555881849"
ImageLabel_2.ImageColor3 = Color3.fromRGB(12, 4, 20)
ImageLabel_2.ImageTransparency = 0.500
TopBar.Name = "TopBar"
TopBar.Parent = Topbar
TopBar.BackgroundColor3 = Color3.fromRGB(12, 4, 20)
TopBar.BackgroundTransparency = 0.500
TopBar.BorderSizePixel = 0
TopBar.Position = UDim2.new(0.326113552, 0, 0, 0)
TopBar.Size = UDim2.new(0.0134112388, 82, 0.994254291, -10)
ImageLabel_3.Parent = TopBar
ImageLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel_3.BackgroundTransparency = 1.000
ImageLabel_3.Position = UDim2.new(1, 0, 0.000328668219, 0)
ImageLabel_3.Size = UDim2.new(0, 14, 0, 15)
ImageLabel_3.Image = "http://www.roblox.com/asset/?id=8650484523"
ImageLabel_3.ImageColor3 = Color3.fromRGB(12, 4, 20)
ImageLabel_3.ImageTransparency = 0.500
ImageLabel_4.Parent = TopBar
ImageLabel_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel_4.BackgroundTransparency = 1.000
ImageLabel_4.Position = UDim2.new(-0.14339906, 1, 0, 0)
ImageLabel_4.Size = UDim2.new(0, 11, 0, 14)
ImageLabel_4.Image = "http://www.roblox.com/asset/?id=10555881849"
ImageLabel_4.ImageColor3 = Color3.fromRGB(12, 4, 20)
ImageLabel_4.ImageTransparency = 0.500
Title.Name = "Title"
Title.Parent = TopBar
Title.AnchorPoint = Vector2.new(0, 0.5)
Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Title.BackgroundTransparency = 1.000
Title.BorderSizePixel = 0
Title.Position = UDim2.new(-0.465272665, 32, 0.377092898, 0)
Title.Size = UDim2.new(0.295272678, 80, 0.602230132, -7)
Title.Font = Enum.Font.SourceSansLight
Title.Text = "pp"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 17.000
UICorner_7.CornerRadius = UDim.new(0, 9)
UICorner_7.Parent = Commands
UIGradient_2.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(12, 4, 20)), ColorSequenceKeypoint.new(0.52, Color3.fromRGB(4, 4, 4)), ColorSequenceKeypoint.new(0.52, Color3.fromRGB(4, 4, 4)), ColorSequenceKeypoint.new(0.53, Color3.fromRGB(4, 4, 4)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(12, 4, 20))}
UIGradient_2.Parent = Commands
-- Scripts:
local function BLUEWBX_fake_script() -- TextButton.LocalScript
local script = Instance.new('LocalScript', TextButton)
script.Parent.MouseButton1Click:Connect(function()
startMain()
end)
end
coroutine.wrap(BLUEWBX_fake_script)()
local function USSK_fake_script() -- TextBox.LocalScript
local script = Instance.new('LocalScript', TextBox)
script.Parent.FocusLost:Connect(function()--when the user stops inputting text
local text = script.Parent.Text
_G.settings.player = getTargetPlayer(text).Name
print("event was fired ")
end)
end
coroutine.wrap(USSK_fake_script)()
local function AJZO_fake_script() -- TextBox_2.LocalScript
local script = Instance.new('LocalScript', TextBox_2)
script.Parent.FocusLost:Connect(function()--when the user stops inputting text
local text = script.Parent.Text
_G.settings.speed = text / 10
end)
end
coroutine.wrap(AJZO_fake_script)()
local function IKUF_fake_script() -- Exit.LocalScript
local script = Instance.new('LocalScript', Exit)
script.Parent.MouseButton1Click:Connect(function()
script.Parent.Parent.Parent.Parent:Destroy()
end)
end
coroutine.wrap(IKUF_fake_script)()
local function DUZE_fake_script() -- Commands.LocalScript
local script = Instance.new('LocalScript', Commands)
script.Parent.Active = true
script.Parent.Parent.ResetOnSpawn = false
end
coroutine.wrap(DUZE_fake_script)()