-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathsnake.py
297 lines (197 loc) · 7.96 KB
/
snake.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
import pygame
import time
import random
pygame.init()
white = (255,255,255)
black = (0,0,0)
red = (255,0,0)
green = (0,155,0)
display_width = 800
display_height = 600
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('Slither')
icon = pygame.image.load('apple.png')
pygame.display.set_icon(icon)
img = pygame.image.load('snakehead.png')
appleimg = pygame.image.load('apple.png')
clock = pygame.time.Clock()
AppleThickness = 30
block_size = 20
FPS = 15
direction = "right"
smallfont = pygame.font.SysFont("comicsansms", 25)
medfont = pygame.font.SysFont("comicsansms", 50)
largefont = pygame.font.SysFont("comicsansms", 80)
def pause():
paused = True
message_to_screen("Paused",
black,
-100,
size="large")
message_to_screen("Press C to continue or Q to quit.",
black,
25)
pygame.display.update()
while paused:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_c:
paused = False
elif event.key == pygame.K_q:
pygame.quit()
quit()
#gameDisplay.fill(white)
clock.tick(5)
def score(score):
text = smallfont.render("Score: "+str(score), True, black)
gameDisplay.blit(text, [0,0])
def randAppleGen():
randAppleX = round(random.randrange(0, display_width-AppleThickness))#/10.0)*10.0
randAppleY = round(random.randrange(0, display_height-AppleThickness))#/10.0)*10.0
return randAppleX,randAppleY
def game_intro():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_c:
intro = False
if event.key == pygame.K_q:
pygame.quit()
quit()
gameDisplay.fill(white)
message_to_screen("Welcome to Slither",
green,
-100,
"large")
message_to_screen("The objective of the game is to eat red apples",
black,
-30)
message_to_screen("The more apples you eat, the longer you get",
black,
10)
message_to_screen("If you run into yourself, or the edges, you die!",
black,
50)
message_to_screen("Press C to play, P to pause or Q to quit.",
black,
180)
pygame.display.update()
clock.tick(15)
def snake(block_size, snakelist):
if direction == "right":
head = pygame.transform.rotate(img, 270)
if direction == "left":
head = pygame.transform.rotate(img, 90)
if direction == "up":
head = img
if direction == "down":
head = pygame.transform.rotate(img, 180)
gameDisplay.blit(head, (snakelist[-1][0], snakelist[-1][1]))
for XnY in snakelist[:-1]:
pygame.draw.rect(gameDisplay, green, [XnY[0],XnY[1],block_size,block_size])
def text_objects(text,color,size):
if size == "small":
textSurface = smallfont.render(text, True, color)
elif size == "medium":
textSurface = medfont.render(text, True, color)
elif size == "large":
textSurface = largefont.render(text, True, color)
return textSurface, textSurface.get_rect()
def message_to_screen(msg,color, y_displace=0, size = "small"):
textSurf, textRect = text_objects(msg,color, size)
textRect.center = (display_width / 2), (display_height / 2)+y_displace
gameDisplay.blit(textSurf, textRect)
def gameLoop():
global direction
direction = 'right'
gameExit = False
gameOver = False
lead_x = display_width/2
lead_y = display_height/2
lead_x_change = 10
lead_y_change = 0
snakeList = []
snakeLength = 1
randAppleX,randAppleY = randAppleGen()
while not gameExit:
if gameOver == True:
message_to_screen("Game over",
red,
y_displace=-50,
size="large")
message_to_screen("Press C to play again or Q to quit",
black,
50,
size="medium")
pygame.display.update()
while gameOver == True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameOver = False
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
gameExit = True
gameOver = False
if event.key == pygame.K_c:
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
direction = "left"
lead_x_change = -block_size
lead_y_change = 0
elif event.key == pygame.K_RIGHT:
direction = "right"
lead_x_change = block_size
lead_y_change = 0
elif event.key == pygame.K_UP:
direction = "up"
lead_y_change = -block_size
lead_x_change = 0
elif event.key == pygame.K_DOWN:
direction = "down"
lead_y_change = block_size
lead_x_change = 0
elif event.key == pygame.K_p:
pause()
if lead_x >= display_width or lead_x < 0 or lead_y >= display_height or lead_y < 0:
gameOver = True
lead_x += lead_x_change
lead_y += lead_y_change
gameDisplay.fill(white)
#pygame.draw.rect(gameDisplay, red, [randAppleX, randAppleY, AppleThickness, AppleThickness])
gameDisplay.blit(appleimg, (randAppleX, randAppleY))
snakeHead = []
snakeHead.append(lead_x)
snakeHead.append(lead_y)
snakeList.append(snakeHead)
if len(snakeList) > snakeLength:
del snakeList[0]
for eachSegment in snakeList[:-1]:
if eachSegment == snakeHead:
gameOver = True
snake(block_size, snakeList)
score(snakeLength-1)
pygame.display.update()
if lead_x > randAppleX and lead_x < randAppleX + AppleThickness or lead_x + block_size > randAppleX and lead_x + block_size < randAppleX + AppleThickness:
if lead_y > randAppleY and lead_y < randAppleY + AppleThickness:
randAppleX,randAppleY = randAppleGen()
snakeLength += 1
elif lead_y + block_size > randAppleY and lead_y + block_size < randAppleY + AppleThickness:
randAppleX,randAppleY = randAppleGen()
snakeLength += 1
clock.tick(FPS)
pygame.quit()
quit()
game_intro()
gameLoop()