Releases: StjerneIdioten/I3D-Blender-Addon
Releases · StjerneIdioten/I3D-Blender-Addon
v4.1.1
v4.1.0
v4.0.0
4.0.0 (2021-11-26)
⚠ BREAKING CHANGES
- Blender-Version: Can no longer be installed on version <2.93
Features
- Blender-Version: Bump Blender version to 2.93 (a639e0e)
- Blender-Version: bump version to 2.92 (2b439f0)
- material: add export of emissivemap (6f3d2a8), closes #133
Bug Fixes
- attributes: fix bug in implementation of i3d_property helper function (c831794)
- Light-UI: Fix an issue in the UI drawing for lights (Thanks @jtsage) (ea9a454), closes #137
- Shader-Picker: Fix the shader picker to be able to handle shader version 5 (4d3dafb), closes #146
Documentation
- system-model: add UML for auxilary classes and modules (ec4ef4c)
Blender 2.91 - Final Release For This Blender Version
3.0.0 (2021-03-16)
⚠ BREAKING CHANGES
- bones: This change of orientation will require modders, that modify the rotation or
position of a Bone node through scripts, to change the axis they use in. Since the Bones neutral
transformation now properly aligns with the same axis' as GE's world coordinate orientation
Features
- attributes: complete the new attribute system (22f4c44), closes #94
- material: warn and assign default material for empty material slots (1c430a2)
Bug Fixes
- dependency-install: change to sys.executable from bpy.app.binary_path_python (1015a1d)
- lxml: fix an export error with mergegroups, when using lxml (17b4b7f), closes #84
- attributes: fix attribute export and ui, with multiple dependencies (beae96f)
- i3d-properties: fix a bug which caused collection export to throw an exception (e3b5d33)
- light: change the GE attribute range to be derived from light cutoff_distance (6af27d7), closes #94
- lights: add the last missing attributes for lights (712f323), closes #76
- lights: update lights to follow new attribute definition system (f54286f)
- shape: correctly set the tangent instead of the normal attribute, when normalmap is present (c04ebb6), closes #88
- shape: export normal attribute only when shape has a material with a normalmap (a6551ae), closes #88
- bones: change bone orientation from along Y to along Z, to match the visuals in Blender (d9adf44)
- i3d-mapping: fix mapping for armatures if 'collapse armatures' is enabled (494e7ac), closes #99
- skinned-mesh: fix bone transformation error, when collapse_armatures is enabled (6bd3190), closes #121
- skinned-mesh: fix bone transformation error, when collapse_armatures is enabled (6bd3190), closes #121
Performance Improvements
- attributes: add a new system for tracking attributes in blender or typing them manually (5cf9bd0)
Documentation
- lxml: remove printouts to console used for testing lxml installation (620a39f)
- attributes: describe the new attribute system in the documentation (bffa29e), closes #76
- light: fix a wrong hint to where to find the shadows attribute (2113d61)
- lights: add where to find the depending attributes to the description of attributes (4ca0e09)