You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi @tgrajewski you can access the AudioBufferSourceNode of a sound via sound.sourceNode so you could set it after creating the sound. If it's not loaded you'll need to wait for the 'ready' event.
@ianmcgregor I've hoped that it would be that simple, but unfortunately it doesn't work. The .sourceNode property is GainNode and doesn't have the .loopStart and .loopEnd properties. I'm missing something?
Web Audio allows to set the
.loopStart
and.loopEnd
properties on theAudioBufferSourceNode
. Can I use them with Sono?The text was updated successfully, but these errors were encountered: