From 6c0e66261e73e6ee37deb23fe3ea36b2310ba936 Mon Sep 17 00:00:00 2001 From: NintenHero <37460517+MichaelHinrichs@users.noreply.github.com> Date: Sun, 31 Mar 2024 15:19:29 -0500 Subject: [PATCH 1/4] Add NVIDIA Cg rule --- rules.ini | 1 + 1 file changed, 1 insertion(+) diff --git a/rules.ini b/rules.ini index 57e63f556..1f1edbeb7 100644 --- a/rules.ini +++ b/rules.ini @@ -256,6 +256,7 @@ NodeJS = (?:^|/)node\.dll$ NvCloth = (?:^|/)NvCloth(?:profile)?_x(?:64|86)\.dll$ NVIDIA_Ansel = (?:^|/)AnselSDK(?:32|64)\.dll$ NVIDIA_APEX = (?:^|/)apex(?:framework|_framework|_loader|_release) +NVIDIA_Cg = (?:^|/)cg(?:GL|D3D(?:9|1[01])?.dll$ NVIDIA_DLSS = (?:^|/)(?:sl\.|nvngx_)dlss\.dll$ NVIDIA_DLSS_FrameGen = (?:^|/)(?:sl\.dlss_g|nvngx_dlssg)\.dll$ NVIDIA_FleX = (?:^|/)flexRelease_x(?:64|86)\.dll$ From 7ae6c82e2a0048a36e7ff9b738c58601c08c5d2b Mon Sep 17 00:00:00 2001 From: NintenHero <37460517+MichaelHinrichs@users.noreply.github.com> Date: Sun, 31 Mar 2024 15:20:42 -0500 Subject: [PATCH 2/4] Create SDK.NVIDIA_Cg.txt --- tests/types/SDK.NVIDIA_Cg.txt | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 tests/types/SDK.NVIDIA_Cg.txt diff --git a/tests/types/SDK.NVIDIA_Cg.txt b/tests/types/SDK.NVIDIA_Cg.txt new file mode 100644 index 000000000..01b62bc5e --- /dev/null +++ b/tests/types/SDK.NVIDIA_Cg.txt @@ -0,0 +1,10 @@ +/cg.dll +/cgGL.dll +/cgD3D11.dll +/cgD3D10.dll +/cgD3D9.dll +cg.dll +cgGL.dll +cgD3D11.dll +cgD3D10.dll +cgD3D9.dll From c1f4e63a667d98030263e4e8560aad2f04d5c70c Mon Sep 17 00:00:00 2001 From: NintenHero <37460517+MichaelHinrichs@users.noreply.github.com> Date: Sun, 31 Mar 2024 15:25:13 -0500 Subject: [PATCH 3/4] Create SDK.NVIDIA_Cg.md --- descriptions/SDK.NVIDIA_Cg.md | 1 + 1 file changed, 1 insertion(+) create mode 100644 descriptions/SDK.NVIDIA_Cg.md diff --git a/descriptions/SDK.NVIDIA_Cg.md b/descriptions/SDK.NVIDIA_Cg.md new file mode 100644 index 000000000..6a4e38582 --- /dev/null +++ b/descriptions/SDK.NVIDIA_Cg.md @@ -0,0 +1 @@ +The [Cg Toolkit](https://developer.nvidia.com/cg-toolkit) is a legacy NVIDIA shading toolkit no longer supported. From cd298de30d94a393faae343ac9476bfa730a554c Mon Sep 17 00:00:00 2001 From: NintenHero <37460517+MichaelHinrichs@users.noreply.github.com> Date: Sun, 31 Mar 2024 15:29:33 -0500 Subject: [PATCH 4/4] Close paren --- rules.ini | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rules.ini b/rules.ini index 1f1edbeb7..ecfde94c1 100644 --- a/rules.ini +++ b/rules.ini @@ -256,7 +256,7 @@ NodeJS = (?:^|/)node\.dll$ NvCloth = (?:^|/)NvCloth(?:profile)?_x(?:64|86)\.dll$ NVIDIA_Ansel = (?:^|/)AnselSDK(?:32|64)\.dll$ NVIDIA_APEX = (?:^|/)apex(?:framework|_framework|_loader|_release) -NVIDIA_Cg = (?:^|/)cg(?:GL|D3D(?:9|1[01])?.dll$ +NVIDIA_Cg = (?:^|/)cg(?:GL|D3D(?:9|1[01]))?.dll$ NVIDIA_DLSS = (?:^|/)(?:sl\.|nvngx_)dlss\.dll$ NVIDIA_DLSS_FrameGen = (?:^|/)(?:sl\.dlss_g|nvngx_dlssg)\.dll$ NVIDIA_FleX = (?:^|/)flexRelease_x(?:64|86)\.dll$