Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Comets have VFX error on spawn #51

Open
Starstrider42 opened this issue Dec 23, 2020 · 0 comments
Open

Comets have VFX error on spawn #51

Starstrider42 opened this issue Dec 23, 2020 · 0 comments
Labels

Comments

@Starstrider42
Copy link
Owner

Starstrider42 commented Dec 23, 2020

Description

When a comet is created using Custom Asteroids, the log emits [ProtoVessel]: Unable to create Comet VFX. immediately afterward. The comet does not show a coma and tail in the tracking station until at least one scene change since the comet appeared. Track down the error and ensure that comets are correctly displayed right away.

To Reproduce
Steps to reproduce the behavior:

  1. Load KSP with a Custom Asteroids config that supports comets.
  2. Start a new default game, and enter the tracking station.
  3. Time warp until a comet appears, and track it.
  4. Verify the error message in the Alt+F12 console.
  5. Time warp until the comet gets within Kerbin's orbit.
  6. Zoom in and verify that no visual effects are present.
  7. Leave and re-enter the tracking station.
  8. Time warp slightly, a second of 5× is enough.
  9. Zoom in on the comet and verify that it has a tail.

Background Info

  • Operating System: Windows 10 64-bit
  • KSP Version: 1.10.0
  • Custom Asteroids Version: development build of 1.9
  • Other mods: none
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

1 participant