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We cannot show the enemy Mana information on the player in SphereServ packages. #1299
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I think that your request is fairly uncommon, so i'm not sure it would be useful to add this option to the core for everyone.
As you can see, addHitsUpdate sends the hits update to everyone, but stam and mana are sent only to the party members. If you need those to be sent to everyone, you can just remove the pParty check. |
Thank you for answer. How about adding this as an option for sphere.ini? This option might be a good idea for us and other users. |
I feel that would be a very niche feature, i don't see a place for it in the ini for anyone to use |
The servers are dependent on SphereServer for many reasons and I recommend that the demands of the servers be evaluated. After all, without these servers, neither Ultima Online nor SphereServer can be sustainable. Actually this can be done with a tag, |
These changes would require a custom version of the client, so you can use a custom version of Sphere with the changes that you need. |
Yes, I agree with you. However, this is a bit difficult for those who do not understand the SphereX core. It would be nice to have these and similar features added as an option in the .ini. |
I did not get any results when I did this.
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I can see your point but adding a custom feature in my opinion would mean open Sphere-X potentially to any custom feature requested by anyone. It would be challenging to develop and mantain it, struggling between standard and custom clients. |
If there was another way to do this, that would be perfectly fine, but there are exceptions. If there was another option that would give everyone access to this packet, this topic wouldn't be opened here. Imagine you are a gamemaster and you want to design and present the game the way you want because you think you can market it the way you designed it, but you can't. If I didn't know that this could be made an option, I wouldn't have responded after Nolok's second message. |
You can use sendpacket from scripts to send a packet to the client, but I don't know if it could work in this case. Eventually, if you want to develop a highly customizable shard, you will need a custom Sphere version just to handle the packets changes, because as you know the packets are crafted for the standard client. |
Of course, you know this situation and process better. |
When we tried this, Party members also lost mana information. So this situation didn't work. Also, I do not see this as a special server request. Because this already exists in all developing games today. We can only see the mana information of Party players in your system. Why would it be so difficult to see enemy mana information as well? So this can be simply done and added. Doing this does not harm anything or mean that it cannot be used by other SphereX users. I think you won't lose anything by adding enemies to your system for Mana. |
For testing you can simply do a fork of repositiry, change the line and github action will compile it for you. |
As I said, we tried what @cbnolok suggested and it didn't work. And Party members also lost their information of mana. |
This system is already a system that works with the Party, so I don't understand why it is not added in a way that we can see the enemy's. as a player i would love to see for sure. |
We can show our own Mana information on the player on the client. If a player is in a Guild or Party, we can still show the mana information. But we cannot show the enemy Mana information on the player in SphereServ packages. How can we do this?
In Client, this send info for player, not enemy..
We can already do this, we just couldn't show the mana bar on the enemy player with any package.
But if the other player is a friendly player, we can do this. So party or guild member
We are using Sphere x1 and I think the Emulator needs to be re-arranged for enemy mana information. Because we can't get this data for the enemy. How can we do this?
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