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Speed up in viscous things #5

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kmcnaught opened this issue Jun 6, 2017 · 1 comment
Open

Speed up in viscous things #5

kmcnaught opened this issue Jun 6, 2017 · 1 comment

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@kmcnaught
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When travelling by gaze, the slowing effects of flowing water can be really tedious. Might be worth thinking about scaling up the forward action when in viscous materials. Some slowness is reasonable, but currentl in fast-flowing water you almost can't escape.

@kmcnaught
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This should be resolved by handling auto-walk using a MovementInput subclass, which is on the roadmap to generally improve walking behaviours.

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