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Releases: SnowyMouse/invader

0.51.2

05 Sep 20:21
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From CHANGELOG.md:

Fixed

  • Fixed script parameters not being added to scripts.
  • invader-sound: Fixed 16-bit PCM not having the correct buffer size set on
    creation.

0.51.1

05 Sep 00:43
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From CHANGELOG.md:

Changed

  • Implemented the limits for Custom Edition and CEA.
  • Fixed "custom control name" not having a name for scenario tag control spawns

Fixed

  • Fixed Xbox model compression/decompression normals being off if negative.

0.51.0

01 Sep 21:00
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From CHANGELOG.md:

Added

  • Added support for CEA's new definitions in the August 2022 Update.
  • Added support for compiling and decompiling scenarios with script parameters for Halo: Combat Evolved Anniversary.

0.50.5

14 Aug 10:16
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From CHANGELOG.md:

Added

  • Added continuous_damage_effect.
  • invader-bludgeon: Added -T missing-bitmap-sequences.

Fixed

  • Set maximum count of unit camera track references to 2.
  • Made some flags read-only in model_animations.
  • invader-bludgeon: Fixed missing-bitmap-sequences applying to sprites
  • invader-build: Fixed some empty sequences being put in maps for sprites

0.50.4

01 Jun 11:46
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This is another hotfix release that fixes a bug with invader archive creating broken 7z archives on Windows and adds the missing "default" team to invader-script.

From CHANGELOG.md:

Fixed

  • invader-archive: Fix for the previous fix of fixing Windows path separators
    being used instead of portable UNIX path separators when making .7z files.
  • invader-script: "default" is now correctly supported as a team name.

0.50.3

18 May 09:21
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This build fixes an issue where mouth data was missing when creating dialogue sound tags with invader-sound.
Importing sound from 8-bit .wav files has also been fixed.
Invader-sound will also no longer complain if the source files have mixed case extensions.

From CHANGELOG.md:

Changed

  • Change camera_track definition to omit an unused flag

Fixed

  • invader-sound: Fixed mouth data not being saved on tag creation
  • invader-sound: Fixed importing 8-bit wave files
  • invader-sound: Fixed importing sounds with mixed case file extensions

0.50.2

30 Apr 14:13
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This build adds support for scripting functions introduced in the April 2022 update of MCC.

It also adds a new error to invader-build which occurs if you use bitmaps that don't have sequences or have invalid sequences.

0.50.1

20 Apr 18:13
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This build fixes some issues with invader-string and invader-recover mixing up %zoom and %crouch.

It is recommended that you re-generate any hud_message_text tags made by invader-string or re-recover hud_message_text tags if any contained %zoom or %crouch.

From CHANGELOG.md:

Changed

  • invader-recover: Changed text output slightly

Fixed

  • invader-recover: Fixed %crouch being extracted as %zoom and vice versa
  • invader-string: Fixed an exception error when generating hud_message_text tags
  • invader-string: Fixed %crouch being treated as %zoom and vice versa

0.50.0

20 Apr 07:42
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From CHANGELOG.md:

Added

  • invader-build: Added --script-source (can be tags or data) which specifies where to read script source data from.
  • invader-recover: Added support for recovering hud_message_text tags.
  • invader-string: Added support for making hud_message_text tags.

Changed

  • invader-build: The default script source location is now the data folder. Use -S tags to use the old method.
  • invader-extract: If a scenario tags' source data could not be extracted, it will no longer try to save the scenario tag without script data.
  • invader-string: Changed --format to --type

Fixed

  • Rewrote the script parser, improving accuracy and fixing a bug with desyncing on co-op on Halo: The Master Chief Collection.