Releases: SnowyMouse/invader
0.51.2
From CHANGELOG.md:
Fixed
- Fixed script parameters not being added to scripts.
- invader-sound: Fixed 16-bit PCM not having the correct buffer size set on
creation.
0.51.1
From CHANGELOG.md:
Changed
- Implemented the limits for Custom Edition and CEA.
- Fixed "custom control name" not having a name for scenario tag control spawns
Fixed
- Fixed Xbox model compression/decompression normals being off if negative.
0.51.0
From CHANGELOG.md:
Added
- Added support for CEA's new definitions in the August 2022 Update.
- Added support for compiling and decompiling scenarios with script parameters for Halo: Combat Evolved Anniversary.
0.50.5
From CHANGELOG.md:
Added
- Added continuous_damage_effect.
- invader-bludgeon: Added -T missing-bitmap-sequences.
Fixed
- Set maximum count of unit camera track references to 2.
- Made some flags read-only in model_animations.
- invader-bludgeon: Fixed missing-bitmap-sequences applying to sprites
- invader-build: Fixed some empty sequences being put in maps for sprites
0.50.4
This is another hotfix release that fixes a bug with invader archive creating broken 7z archives on Windows and adds the missing "default" team to invader-script.
From CHANGELOG.md:
Fixed
- invader-archive: Fix for the previous fix of fixing Windows path separators
being used instead of portable UNIX path separators when making .7z files. - invader-script: "default" is now correctly supported as a team name.
0.50.3
This build fixes an issue where mouth data was missing when creating dialogue sound tags with invader-sound.
Importing sound from 8-bit .wav files has also been fixed.
Invader-sound will also no longer complain if the source files have mixed case extensions.
From CHANGELOG.md:
Changed
- Change camera_track definition to omit an unused flag
Fixed
- invader-sound: Fixed mouth data not being saved on tag creation
- invader-sound: Fixed importing 8-bit wave files
- invader-sound: Fixed importing sounds with mixed case file extensions
0.50.2
This build adds support for scripting functions introduced in the April 2022 update of MCC.
It also adds a new error to invader-build which occurs if you use bitmaps that don't have sequences or have invalid sequences.
0.50.1
This build fixes some issues with invader-string and invader-recover mixing up %zoom and %crouch.
It is recommended that you re-generate any hud_message_text tags made by invader-string or re-recover hud_message_text tags if any contained %zoom or %crouch.
From CHANGELOG.md:
Changed
- invader-recover: Changed text output slightly
Fixed
- invader-recover: Fixed %crouch being extracted as %zoom and vice versa
- invader-string: Fixed an exception error when generating hud_message_text tags
- invader-string: Fixed %crouch being treated as %zoom and vice versa
0.50.0
From CHANGELOG.md:
Added
- invader-build: Added --script-source (can be
tags
ordata
) which specifies where to read script source data from. - invader-recover: Added support for recovering hud_message_text tags.
- invader-string: Added support for making hud_message_text tags.
Changed
- invader-build: The default script source location is now the data folder. Use
-S tags
to use the old method. - invader-extract: If a scenario tags' source data could not be extracted, it will no longer try to save the scenario tag without script data.
- invader-string: Changed --format to --type
Fixed
- Rewrote the script parser, improving accuracy and fixing a bug with desyncing on co-op on Halo: The Master Chief Collection.