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system_wii.cpp
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system_wii.cpp
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#include <malloc.h>
#include <unistd.h>
#include <fat.h>
#include <gccore.h>
#include <ogc/audio.h>
#include <ogc/lwp_watchdog.h>
#include <wiiuse/wpad.h>
#include <wupc/wupc.h>
#include <wiidrc/wiidrc.h>
#include "system.h"
struct System_Wii : System {
int _shakeDx, _shakeDy;
uint64_t _startTime;
AudioCallback _audioCb;
mutex_t _audioMutex;
lwpq_t _audioQueue;
lwp_t _audioThread;
bool _audioOut;
GXRModeObj *_rmodeObj;
GXTlutObj _tlutObj;
GXTexObj _texObj;
int _projTop, _projLeft;
int _gamma;
System_Wii();
virtual ~System_Wii();
virtual void init(const char *title, int w, int h, bool fullscreen, bool widescreen, bool yuv);
virtual void destroy();
virtual void setScaler(const char *name, int multiplier);
virtual void setGamma(float gamma);
virtual void setPalette(const uint8_t *pal, int n, int depth);
virtual void clearPalette();
virtual void copyRect(int x, int y, int w, int h, const uint8_t *buf, int pitch);
virtual void copyYuv(int w, int h, const uint8_t *y, int ypitch, const uint8_t *u, int upitch, const uint8_t *v, int vpitch);
virtual void fillRect(int x, int y, int w, int h, uint8_t color);
virtual void copyRectWidescreen(int w, int h, const uint8_t *buf, const uint8_t *pal);
virtual void shakeScreen(int dx, int dy);
virtual void updateScreen(bool drawWidescreen);
virtual void processEvents();
virtual void sleep(int duration);
virtual uint32_t getTimeStamp();
virtual void startAudio(AudioCallback callback);
virtual void stopAudio();
virtual void lockAudio();
virtual void unlockAudio();
virtual AudioCallback setAudioCallback(AudioCallback callback);
void setupVideo();
void initGX();
void finiGX();
void drawTextureGX(int x, int y);
};
static System_Wii system_wii;
System *const g_system = &system_wii;
static uint32_t __attribute__((aligned(16))) _fifo[256 * 1024];
static uint32_t *_xfb[2];
static int _current_fb;
static const int GAME_W = 256;
static const int GAME_H = 192;
static uint16_t __attribute__((aligned(32))) _clut[256];
static uint8_t __attribute__((aligned(32))) _texture[GAME_W * GAME_H];
static const int DMA_BUFFER_SAMPLES = 512;
static const int DMA_BUFFER_SIZE = DMA_BUFFER_SAMPLES * 2 * sizeof(int16_t); // stereo s16
static const int AUDIO_THREAD_PRIORITY = 80;
static const int AUDIO_BUFFER_SAMPLES = DMA_BUFFER_SAMPLES * 22050 / 32000;
static const int AUDIO_BUFFER_SIZE = AUDIO_BUFFER_SAMPLES * 2 * sizeof(int16_t); // stereo s16
static uint8_t __attribute__((aligned(32))) _audioThreadStack[16384];
static int16_t __attribute__((aligned(32))) _resample[DMA_BUFFER_SAMPLES * 2];
static uint8_t __attribute__((aligned(32))) _dma[2][DMA_BUFFER_SIZE];
static int _current_dma;
void System_earlyInit() {
fatInitDefault();
}
void System_fatalError(const char *s) {
GXRModeObj *rmodeObj = system_wii._rmodeObj;
if (!rmodeObj) {
VIDEO_Init();
system_wii.setupVideo();
rmodeObj = system_wii._rmodeObj;
}
console_init(_xfb[_current_fb], 20, 20, rmodeObj->fbWidth, rmodeObj->xfbHeight, rmodeObj->fbWidth * VI_DISPLAY_PIX_SZ);
fputs(s, stdout);
usleep(10 * 1000 * 1000);
}
void System_printLog(FILE *fp, const char *s) {
}
bool System_hasCommandLine() {
return false;
}
System_Wii::System_Wii() {
_rmodeObj = 0;
}
System_Wii::~System_Wii() {
}
void System_Wii::init(const char *title, int w, int h, bool fullscreen, bool widescreen, bool yuv) {
memset(&inp, 0, sizeof(inp));
memset(&pad, 0, sizeof(pad));
_shakeDx = _shakeDy = 0;
_startTime = gettime();
memset(&_audioCb, 0, sizeof(_audioCb));
_audioMutex = 0;
_audioThread = LWP_THREAD_NULL;
_audioOut = false;
AUDIO_Init(0);
_gamma = GX_GM_1_0;
if (!_rmodeObj) {
VIDEO_Init();
setupVideo();
}
PAD_Init();
WUPC_Init();
WPAD_Init();
WiiDRC_Init();
initGX();
}
void System_Wii::destroy() {
WUPC_Shutdown();
WPAD_Shutdown();
finiGX();
VIDEO_SetBlack(TRUE);
VIDEO_Flush();
free(MEM_K1_TO_K0(_xfb[0]));
_xfb[0] = 0;
free(MEM_K1_TO_K0(_xfb[1]));
_xfb[1] = 0;
fatUnmount("sd:/");
fatUnmount("usb:/");
}
void System_Wii::setScaler(const char *name, int multiplier) {
}
void System_Wii::setGamma(float gamma) {
if (gamma < 1.7f) {
_gamma = GX_GM_1_0;
} else if (gamma < 2.2f) {
_gamma = GX_GM_1_7;
} else {
_gamma = GX_GM_2_2;
}
}
void System_Wii::setPalette(const uint8_t *pal, int n, int depth) {
const int shift = 8 - depth;
for (int i = 0; i < n; ++i) {
int r = pal[i * 3];
int g = pal[i * 3 + 1];
int b = pal[i * 3 + 2];
if (shift != 0) {
r = (r << shift) | (r >> depth);
g = (g << shift) | (g >> depth);
b = (b << shift) | (b >> depth);
}
_clut[i] = ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | (b >> 3);
}
DCFlushRange(_clut, sizeof(_clut));
GX_LoadTlut(&_tlutObj, GX_TLUT0);
}
void System_Wii::clearPalette() {
memset(_clut, 0, sizeof(_clut));
DCFlushRange(_clut, sizeof(_clut));
GX_LoadTlut(&_tlutObj, GX_TLUT0);
}
void System_Wii::copyRect(int x, int y, int w, int h, const uint8_t *buf, int pitch) {
uint64_t *dst = (uint64_t *)_texture + y * GAME_W + x;
uint64_t *src = (uint64_t *)buf;
assert((pitch & 7) == 0);
pitch >>= 3;
w >>= 3;
for (int y = 0; y < h; y += 4) {
for (int x = 0; x < w; ++x) {
for (int i = 0; i < 4; ++i) {
*dst++ = src[pitch * i + x];
}
}
src += pitch * 4;
}
DCFlushRange(_texture, sizeof(_texture));
GX_LoadTexObj(&_texObj, GX_TEXMAP0);
}
void System_Wii::copyYuv(int w, int h, const uint8_t *y, int ypitch, const uint8_t *u, int upitch, const uint8_t *v, int vpitch) {
}
void System_Wii::fillRect(int x, int y, int w, int h, uint8_t color) {
uint8_t *p = _texture + y * GAME_W + x;
if (w == GAME_W) {
memset(p, color, w * h);
} else {
for (int y = 0; y < h; ++y) {
memset(p, color, w);
p += GAME_W;
}
}
DCFlushRange(_texture, sizeof(_texture));
GX_LoadTexObj(&_texObj, GX_TEXMAP0);
}
void System_Wii::copyRectWidescreen(int w, int h, const uint8_t *buf, const uint8_t *pal) {
}
void System_Wii::shakeScreen(int dx, int dy) {
_shakeDx = dx;
_shakeDy = dy;
}
void System_Wii::updateScreen(bool drawWidescreen) {
GX_InvalidateTexAll();
drawTextureGX(_shakeDx, _shakeDy);
GX_DrawDone();
_current_fb ^= 1;
GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
GX_SetColorUpdate(GX_TRUE);
GX_CopyDisp(_xfb[_current_fb], GX_TRUE);
GX_Flush();
VIDEO_SetNextFramebuffer(_xfb[_current_fb]);
VIDEO_Flush();
VIDEO_WaitVSync();
}
void System_Wii::processEvents() {
inp.prevMask = inp.mask;
inp.mask = 0;
if (SYS_ResetButtonDown()) {
inp.quit = true;
}
static const struct {
int pad;
int wpad;
int wdrc;
int sys;
} mapping[] = {
{ PAD_BUTTON_UP, (WPAD_CLASSIC_BUTTON_UP | WPAD_BUTTON_RIGHT), WIIDRC_BUTTON_UP, SYS_INP_UP },
{ PAD_BUTTON_RIGHT, (WPAD_CLASSIC_BUTTON_RIGHT | WPAD_BUTTON_DOWN), WIIDRC_BUTTON_RIGHT, SYS_INP_RIGHT },
{ PAD_BUTTON_DOWN, (WPAD_CLASSIC_BUTTON_DOWN | WPAD_BUTTON_LEFT), WIIDRC_BUTTON_DOWN, SYS_INP_DOWN },
{ PAD_BUTTON_LEFT, (WPAD_CLASSIC_BUTTON_LEFT | WPAD_BUTTON_UP), WIIDRC_BUTTON_LEFT, SYS_INP_LEFT },
{ PAD_BUTTON_A, (WPAD_CLASSIC_BUTTON_A | WPAD_BUTTON_A), WIIDRC_BUTTON_A, SYS_INP_JUMP },
{ PAD_BUTTON_B, (WPAD_CLASSIC_BUTTON_B | WPAD_BUTTON_B), WIIDRC_BUTTON_B, SYS_INP_RUN },
{ PAD_BUTTON_X, (WPAD_CLASSIC_BUTTON_X | WPAD_BUTTON_1), WIIDRC_BUTTON_X, SYS_INP_SHOOT },
{ PAD_BUTTON_Y, (WPAD_CLASSIC_BUTTON_Y | WPAD_BUTTON_2), WIIDRC_BUTTON_Y, SYS_INP_SHOOT | SYS_INP_RUN },
{ PAD_BUTTON_START, (WPAD_CLASSIC_BUTTON_HOME | WPAD_BUTTON_HOME), WIIDRC_BUTTON_HOME, SYS_INP_ESC },
{ 0, 0, 0 }
};
PAD_ScanPads();
const uint32_t padMask = PAD_ButtonsDown(0) | PAD_ButtonsHeld(0);
WUPC_UpdateButtonStats();
uint32_t wpadMask = WUPC_ButtonsDown(0) | WUPC_ButtonsHeld(0);
WPAD_ScanPads();
wpadMask |= WPAD_ButtonsDown(0) | WPAD_ButtonsHeld(0);
WiiDRC_ScanPads();
const uint32_t wdrcMask = WiiDRC_ButtonsDown() | WiiDRC_ButtonsHeld();
for (int i = 0; mapping[i].pad != 0; ++i) {
if ((mapping[i].pad & padMask) != 0 || (mapping[i].wpad & wpadMask) != 0 || (mapping[i].wdrc & wdrcMask) != 0) {
inp.mask |= mapping[i].sys;
}
}
const int x = PAD_StickX(0);
if (x > 64) {
inp.mask |= SYS_INP_RIGHT;
} else if (x < -64) {
inp.mask |= SYS_INP_LEFT;
}
const int y = PAD_StickY(0);
if (y > 64) {
inp.mask |= SYS_INP_UP;
} else if (y < -64) {
inp.mask |= SYS_INP_DOWN;
}
}
void System_Wii::sleep(int duration) {
usleep(duration * 1000);
}
uint32_t System_Wii::getTimeStamp() {
const uint64_t ticks = diff_ticks(_startTime, gettime());
return ticks_to_millisecs(ticks);
}
static void *audioThread(void *arg) {
while (system_wii._audioOut) {
memset(_dma[_current_dma], 0, DMA_BUFFER_SIZE);
int16_t buf22khz[AUDIO_BUFFER_SAMPLES * 2]; // stereo
memset(buf22khz, 0, sizeof(buf22khz));
system_wii.lockAudio();
(system_wii._audioCb.proc)(system_wii._audioCb.userdata, buf22khz, AUDIO_BUFFER_SAMPLES * 2);
system_wii.unlockAudio();
// point resampling
static const int fracBits = 16;
static const uint32_t step = (22050 << fracBits) / 32000;
uint32_t len = 0;
for (uint32_t pos = 0; len < DMA_BUFFER_SAMPLES * 2; pos += step) {
const int16_t *p = buf22khz + MIN<uint32_t>((pos >> fracBits), AUDIO_BUFFER_SAMPLES - 1) * 2;
_resample[len++] = p[0];
_resample[len++] = p[1];
}
assert(len * sizeof(int16_t) == DMA_BUFFER_SIZE);
memcpy(_dma[_current_dma], _resample, DMA_BUFFER_SIZE);
DCFlushRange(_dma[_current_dma], DMA_BUFFER_SIZE);
LWP_ThreadSleep(system_wii._audioQueue);
}
return 0;
}
static void dmaCallback() {
_current_dma ^= 1;
AUDIO_InitDMA((uint32_t)_dma[_current_dma], DMA_BUFFER_SIZE);
LWP_ThreadSignal(system_wii._audioQueue);
}
void System_Wii::startAudio(AudioCallback callback) {
_audioCb = callback;
LWP_MutexInit(&_audioMutex, FALSE);
LWP_InitQueue(&_audioQueue);
_audioOut = true;
AUDIO_SetDSPSampleRate(AI_SAMPLERATE_32KHZ);
LWP_CreateThread(&_audioThread, audioThread, 0, _audioThreadStack, sizeof(_audioThreadStack), AUDIO_THREAD_PRIORITY);
AUDIO_RegisterDMACallback(dmaCallback);
dmaCallback();
AUDIO_InitDMA((uint32_t)_dma[_current_dma], DMA_BUFFER_SIZE);
AUDIO_StartDMA();
}
void System_Wii::stopAudio() {
AUDIO_StopDMA();
AUDIO_RegisterDMACallback(0);
_audioOut = false;
LWP_ThreadSignal(_audioQueue);
LWP_JoinThread(_audioThread, 0);
LWP_MutexDestroy(_audioMutex);
LWP_CloseQueue(_audioQueue);
}
void System_Wii::lockAudio() {
LWP_MutexLock(_audioMutex);
}
void System_Wii::unlockAudio() {
LWP_MutexUnlock(_audioMutex);
}
AudioCallback System_Wii::setAudioCallback(AudioCallback callback) {
lockAudio();
AudioCallback cb = _audioCb;
_audioCb = callback;
unlockAudio();
return cb;
}
void System_Wii::setupVideo() {
_rmodeObj = VIDEO_GetPreferredMode(0);
_rmodeObj->viWidth = 640;
_rmodeObj->viXOrigin = (VI_MAX_WIDTH_NTSC - _rmodeObj->viWidth) / 2;
VIDEO_Configure(_rmodeObj);
_xfb[0] = (uint32_t *)SYS_AllocateFramebuffer(_rmodeObj);
_xfb[1] = (uint32_t *)SYS_AllocateFramebuffer(_rmodeObj);
DCInvalidateRange(_xfb[0], VIDEO_GetFrameBufferSize(_rmodeObj));
DCInvalidateRange(_xfb[1], VIDEO_GetFrameBufferSize(_rmodeObj));
_xfb[0] = (uint32_t *)MEM_K0_TO_K1(_xfb[0]);
_xfb[1] = (uint32_t *)MEM_K0_TO_K1(_xfb[1]);
VIDEO_ClearFrameBuffer(_rmodeObj, _xfb[0], COLOR_BLACK);
VIDEO_ClearFrameBuffer(_rmodeObj, _xfb[1], COLOR_BLACK);
VIDEO_SetNextFramebuffer(_xfb[0]);
_current_fb = 0;
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if (_rmodeObj->viTVMode & VI_NON_INTERLACE) {
VIDEO_WaitVSync();
}
}
void System_Wii::initGX() {
memset(_fifo, 0, sizeof(_fifo));
GX_Init(_fifo, sizeof(_fifo));
GXColor background = { 0, 0, 0, 0xFF };
GX_SetCopyClear(background, GX_MAX_Z24);
GX_SetViewport(0, 0, _rmodeObj->fbWidth, _rmodeObj->efbHeight, 0, 1);
const int xfbHeight = GX_SetDispCopyYScale(GX_GetYScaleFactor(_rmodeObj->efbHeight, _rmodeObj->xfbHeight));
GX_SetScissor(0, 0, _rmodeObj->fbWidth, _rmodeObj->efbHeight);
GX_SetDispCopySrc(0, 0, _rmodeObj->fbWidth, _rmodeObj->efbHeight);
GX_SetDispCopyDst(_rmodeObj->fbWidth, xfbHeight);
GX_SetCopyFilter(_rmodeObj->aa, _rmodeObj->sample_pattern, GX_TRUE, _rmodeObj->vfilter);
GX_SetFieldMode(_rmodeObj->field_rendering, ((_rmodeObj->viHeight == 2 * _rmodeObj->xfbHeight) ? GX_ENABLE : GX_DISABLE));
GX_SetPixelFmt(_rmodeObj->aa ? GX_PF_RGB565_Z16 : GX_PF_RGB8_Z24, GX_ZC_LINEAR);
GX_SetDispCopyGamma(_gamma);
GX_SetCullMode(GX_CULL_NONE);
Mtx m;
const int h = GAME_H;
const int top = 0;
const int w = GAME_W * 11 / 10;
const int left = 0;
guOrtho(m, top, h - top, left, w - left, 0, 1);
GX_LoadProjectionMtx(m, GX_ORTHOGRAPHIC);
_projTop = (h - GAME_H) / 2;
_projLeft = (w - GAME_W) / 2;
GX_InvVtxCache();
GX_InvalidateTexAll();
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_S16, 0);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_PTNMTXIDX, GX_PNMTX0);
GX_SetVtxDesc(GX_VA_TEX0MTXIDX, GX_TEXMTX0);
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GX_InitTlutObj(&_tlutObj, _clut, GX_TL_RGB565, 256);
GX_InitTexObjCI(&_texObj, _texture, GAME_W, GAME_H, GX_TF_CI8, GX_CLAMP, GX_CLAMP, GX_FALSE, GX_TLUT0);
GX_InitTexObjFilterMode(&_texObj, GX_LIN_MIP_NEAR, GX_LINEAR); // GX_NEAR, GX_NEAR);
}
void System_Wii::finiGX() {
GX_AbortFrame();
GX_Flush();
}
void System_Wii::drawTextureGX(int x, int y) {
Mtx m;
guMtxIdentity(m);
guMtxTrans(m, x, y, 0);
GX_LoadPosMtxImm(m, GX_PNMTX0);
const int x1 = _projLeft;
const int y1 = _projTop;
const int x2 = x1 + GAME_W;
const int y2 = y1 + GAME_H;
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position3s16(x1, y1, 0);
GX_Color1u32(0xFFFFFFFF);
GX_TexCoord2f32(0, 0);
GX_Position3s16(x2, y1, 0);
GX_Color1u32(0xFFFFFFFF);
GX_TexCoord2f32(1, 0);
GX_Position3s16(x2, y2, 0);
GX_Color1u32(0xFFFFFFFF);
GX_TexCoord2f32(1, 1);
GX_Position3s16(x1, y2, 0);
GX_Color1u32(0xFFFFFFFF);
GX_TexCoord2f32(0, 1);
GX_End();
}