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As i understand it, gamepads arbitrary button mappings are converted by sdl to an xinput style mapping. (ie, BTN A,B,X,Y, left/right thumbstick, dpad, triggers)
From there, maybe there could be a text file mapping input names to input events. Ie
Left = DPAD_LEFT_PLAYER1
Jump = BTN_A_P1
and these mappings would be what would change from in game guis.
Controller input needs to be able to be mapped to input events.
There also must be a way to navigate the GUI using only a controller.
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