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fade.c
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fade.c
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#include <gb/gb.h>
#include "sound.h"
#include "fade.h"
const UINT8 fadePals[] = {
0xE4U, // 11100100
0x90U, // 10010000
0x40U, // 01000000
0x00U // 00000000
};
const UINT8 spriteFadePals[] = {
0xD0U, // 11010000
0x80U, // 10000000
0x40U, // 01000000
0x00U // 00000000
};
void fadeToWhite(UBYTE delay) {
UINT8 i, j;
for(i = 1U; i != 4U; ++i) {
BGP_REG = spriteFadePals[i];
for(j = 0U; j != delay; ++j) {
snd_update();
wait_vbl_done();
}
}
}
void fadeSpritesToWhite(UBYTE delay) {
UINT8 i, j;
for(i = 1U; i != 4U; ++i) {
OBP0_REG = fadePals[i];
for(j = 0U; j != delay; ++j) {
snd_update();
wait_vbl_done();
}
}
}
void fadeFromWhite(UBYTE delay) {
UINT8 i, j;
for(i = 3U; i != 0U; --i) {
BGP_REG = fadePals[i];
for(j = 0U; j != delay; ++j) {
snd_update();
wait_vbl_done();
}
}
BGP_REG = fadePals[0U];
}