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Doesn't look like 1989 pc/verson, resolution too low #87
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Hi, micropolis is based on the unix version of the game. You won’t get the DOS interface of the original game, nor the Macintosh or Windows version. As far as I know this project doesn’t aim to recreate the look and feel of those old versions. Just to make the game available on today’s computers. |
Found another video of Don Hopkins playing a unix version of simcity: https://www.youtube.com/watch?v=_fVl4dGwUrA |
So to put it in simplier words, you'd like to have a scalable interface. Unfortunatly this repo is still waiting for 5-yo pull request to be merge. I suggest you to seek a more active repo. |
I have a little bit more active repo for Micropolis - feel free to create a PR |
Yes for the future possibly but for now a solution may be to inform the user to set the computer monitor to a lower resolution. Example: 1024x768 under windows10, probably applies to other platforms. |
sorry, was posting in wrong repo |
Found solution but might have to be coded: I think micropolis, (before Micropolis Windows) supported 320x200 vga after looking at the Will Wright olpc micropolis video (has name smcity in title), and LGR videos on Smcity Classic. Now dosbox staging emulates or simulates these features: https://dosbox-staging.github.io/getting-started/advanced-graphics-options/ with 24 shaders for the video. also found out the game was a commercial project for the c64/c128 maybe we could ask for the rights to that source code. The manuals would be helpful too. |
The graphics output does not look at all like the game on a pc monitor.
Example youtube video from the pc version: https://www.youtube.com/watch?v=A54blk-ojA4
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